I've accidentally hit the button when dropping a few times before, so it's rather welcome.
I've accidentally hit the button when dropping a few times before, so it's rather welcome.
I like it too - I have returned on hearing the rez sound before....
It is, actually, a feature causing wipes out of nowhere:
1st pull after 2nd boss in Library (HM), tank goes d/c while building enmity, mobs get the healer, healer dies and has to hold the thing pressed for 2 seconds (+ a simple press before that, out of habit). By the time she's reaching the mobs 1 dps dies, and the other one is at around 5% HP and running away. 2nd dps is killed, the mobs reset and kill the healer again. tank returns a few seconds later and has to kite the mobs back to the 2nd boss stage.
Yes.. most useful that 2-second hold...
I actually think it is a good thing in that context. Unlike inside boss areas which completely lock a respawned character out of the fight, the respawning penalty was quite low outside boss areas allowing "respawn tactics" to kill monsters. So for me a 2 more seconds is a good thing.
Personally I would even wish that when we respawn we should be locked inside the "starting duty circle" until the the entire group is out of fight.
I agree with OP, I'd like the option to turn it off for those of us who never run into the problem of accidental return
You just have to press down for like two seconds. what's the big deal?
other than it being inconvenient and unneeded for some of us, I remember when I was doing my Animus books, if you die at the end of the dungeon and you're not rezzed when the final boss dies you don't get credit for the whole dungeon, I'm not sure if it works the same way with light farm, gonna have to test it. all we're asking is for is the option to turn it off and keep it there for those who need it
Last edited by Chigo_Sensei; 01-19-2017 at 07:21 PM.
Good job for supporting peoples' bad habits, Square.
If they are too trigger happy, let them be locked out. How are they supposed to learn like this?
At least give us an option to turn it off.
You weren't going to survive that pull regardless. Even if the tank got back up instantly, they'll have no MP/TP and zero enmity. Unless there were only a couple mobs left, they would rip through the healer and DPS long before the tank ever got aggro back. Same for the healer. Zero MP on that pull is a death sentence.It is, actually, a feature causing wipes out of nowhere:
1st pull after 2nd boss in Library (HM), tank goes d/c while building enmity, mobs get the healer, healer dies and has to hold the thing pressed for 2 seconds (+ a simple press before that, out of habit). By the time she's reaching the mobs 1 dps dies, and the other one is at around 5% HP and running away. 2nd dps is killed, the mobs reset and kill the healer again. tank returns a few seconds later and has to kite the mobs back to the 2nd boss stage.
Yes.. most useful that 2-second hold...
I understand that some people need it heck my gf returned to the start a few times but those of us that dont need it should be able to turn it off.
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