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  1. #31
    Player
    Deedsie's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    353
    Character
    Deedlit Blanchimont
    World
    Excalibur
    Main Class
    Red Mage Lv 70
    I've accidentally hit the button when dropping a few times before, so it's rather welcome.
    (2)

  2. #32
    Player
    ChandraNoctis's Avatar
    Join Date
    Aug 2015
    Posts
    117
    Character
    Chandra Noctis
    World
    Mateus
    Main Class
    Thaumaturge Lv 63
    I like it too - I have returned on hearing the rez sound before....
    (2)

  3. #33
    Player
    Cordie's Avatar
    Join Date
    Aug 2015
    Location
    Ishgard
    Posts
    157
    Character
    Cordelia Primerain
    World
    Lich
    Main Class
    Black Mage Lv 70
    It is, actually, a feature causing wipes out of nowhere:
    1st pull after 2nd boss in Library (HM), tank goes d/c while building enmity, mobs get the healer, healer dies and has to hold the thing pressed for 2 seconds (+ a simple press before that, out of habit). By the time she's reaching the mobs 1 dps dies, and the other one is at around 5% HP and running away. 2nd dps is killed, the mobs reset and kill the healer again. tank returns a few seconds later and has to kite the mobs back to the 2nd boss stage.

    Yes.. most useful that 2-second hold...
    (2)

  4. #34
    Player
    Chocolys's Avatar
    Join Date
    Aug 2013
    Posts
    552
    Character
    Cait Zilla
    World
    Moogle
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Cordie View Post
    ..
    I actually think it is a good thing in that context. Unlike inside boss areas which completely lock a respawned character out of the fight, the respawning penalty was quite low outside boss areas allowing "respawn tactics" to kill monsters. So for me a 2 more seconds is a good thing.
    Personally I would even wish that when we respawn we should be locked inside the "starting duty circle" until the the entire group is out of fight.
    (0)

  5. #35
    Player
    Chigo_Sensei's Avatar
    Join Date
    Jan 2014
    Posts
    17
    Character
    Chigo Sensei
    World
    Gilgamesh
    Main Class
    Archer Lv 80
    I agree with OP, I'd like the option to turn it off for those of us who never run into the problem of accidental return
    (3)

  6. #36
    Player
    Sciwolf's Avatar
    Join Date
    Aug 2013
    Posts
    132
    Character
    Tor Kara
    World
    Balmung
    Main Class
    White Mage Lv 70
    You just have to press down for like two seconds. what's the big deal?
    (2)

  7. #37
    Player
    Chigo_Sensei's Avatar
    Join Date
    Jan 2014
    Posts
    17
    Character
    Chigo Sensei
    World
    Gilgamesh
    Main Class
    Archer Lv 80
    Quote Originally Posted by Sciwolf View Post
    You just have to press down for like two seconds. what's the big deal?
    other than it being inconvenient and unneeded for some of us, I remember when I was doing my Animus books, if you die at the end of the dungeon and you're not rezzed when the final boss dies you don't get credit for the whole dungeon, I'm not sure if it works the same way with light farm, gonna have to test it. all we're asking is for is the option to turn it off and keep it there for those who need it
    (3)
    Last edited by Chigo_Sensei; 01-19-2017 at 07:21 PM.

  8. #38
    Player
    SilkaN's Avatar
    Join Date
    Jul 2016
    Location
    Ul'dah
    Posts
    630
    Character
    Reginaux Vannaire
    World
    Ragnarok
    Main Class
    Ninja Lv 80
    Good job for supporting peoples' bad habits, Square.
    If they are too trigger happy, let them be locked out. How are they supposed to learn like this?

    At least give us an option to turn it off.
    (4)

  9. #39
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Cordie View Post
    It is, actually, a feature causing wipes out of nowhere:
    1st pull after 2nd boss in Library (HM), tank goes d/c while building enmity, mobs get the healer, healer dies and has to hold the thing pressed for 2 seconds (+ a simple press before that, out of habit). By the time she's reaching the mobs 1 dps dies, and the other one is at around 5% HP and running away. 2nd dps is killed, the mobs reset and kill the healer again. tank returns a few seconds later and has to kite the mobs back to the 2nd boss stage.

    Yes.. most useful that 2-second hold...
    You weren't going to survive that pull regardless. Even if the tank got back up instantly, they'll have no MP/TP and zero enmity. Unless there were only a couple mobs left, they would rip through the healer and DPS long before the tank ever got aggro back. Same for the healer. Zero MP on that pull is a death sentence.
    (1)

  10. #40
    Player
    stanrir's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    317
    Character
    I'septha Tayuun
    World
    Faerie
    Main Class
    Bard Lv 80
    I understand that some people need it heck my gf returned to the start a few times but those of us that dont need it should be able to turn it off.
    (1)

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