Quote Originally Posted by Chocolys View Post
I actually think it is a good thing in that context. Unlike inside boss areas which completely lock a respawned character out of the fight, the respawning penalty was quite low outside boss areas allowing "respawn tactics" to kill monsters. So for me a 2 more seconds is a good thing.
Personally I would even wish that when we respawn we should be locked inside the "starting duty circle" until the the entire group is out of fight.
Not sure what you are saying: that ppl must not get a random d/c because that's "respawn tactics"? As in making the pull easier thanks to their d/c?