
Not sure what you are saying: that ppl must not get a random d/c because that's "respawn tactics"? As in making the pull easier thanks to their d/c?I actually think it is a good thing in that context. Unlike inside boss areas which completely lock a respawned character out of the fight, the respawning penalty was quite low outside boss areas allowing "respawn tactics" to kill monsters. So for me a 2 more seconds is a good thing.
Personally I would even wish that when we respawn we should be locked inside the "starting duty circle" until the the entire group is out of fight.
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