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  1. #1
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    The token system for the 8-man raids is terrible and needs to be changed before they try to implement it anywhere else. But really, SE's methodology for loot acquiry is pretty flawed across the board. Too much stick, not enough carrot.
    (16)

  2. #2
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Ferth View Post
    The token system for the 8-man raids is terrible and needs to be changed before they try to implement it anywhere else. But really, SE's methodology for loot acquiry is pretty flawed across the board. Too much stick, not enough carrot.
    Something I put in another thread about alexanders loot and 24 man. basically adopt the primals loot system across all content

    Quote Originally Posted by Dzian View Post
    When it comes to loot systems in FFXIV the best one in place is the Primal system. It's almost the perfect system for 3 reasons.

    1:- There's no lockouts at all. If you so chose to do so you could have cleared zurvan ex yesterday and farmed the hell out it and quite possibly got EVERY weapon and the bird by now. what are we 36 hours into the patch give or take.. no lock outs at all and yet it works. so why does all other content need these lockouts?

    2:- It has working RNG which can be hugely satisfying. just opened the loot chest and there's a nice shiny new gun for your machinist. it feels great when you win that roll. and makes things a lot more interesting than just loltomes.

    3:- It guarantees progression. Even if the RNG in number 2 never ever drops a weapon for your jobs it doesn't matter because you also get totems. 10 of those totems and you get your weapon guaranteed. so you still win. it's impossible to lose or not progress if you clear the content.

    The only thing that stops the primal system being perfect is that those totems in number 3 take up inventory space. it would be so much better if they separated in the key items tab for example or even currency tabs...

    You could easily implement a similar system in Alex without to many changes.
    you could keep the rng drops from various wings turns or whatever you call em. but also add another item. lets say for example "alexandrain screw" guaranteed to get one every time you clear the fight.

    all you then need is a trade in system that would for example let you trade in 10 screws for a bolt, or 10 screws for a shaft spring or crank. and once you've got your 4 shafts you can still get your body piece. even if you had to clear the content 40 times to get 40 of the screws progression would be guaranteed. (on one hand 40 sounds a lot. but on the other some weeks ive prolly done it that many just to get my weekly)

    it'd also work in 24 man raids. ive done dun scaith 3 times since the patch and seen 90% of the loot hit the floor. because everyone holds there 1 roll for the same pieces.
    and it gets to the point where people are running it 15-20 times a week to try and get that 1 item and making no progress at all.

    add another totem item guaranteed for the clear. trade in x number of them for a piece of your choosing. bam again guaranteed progression. even in the extreme worst cases of RNG.

    going forward to 4.0 I really hope they do something like this. because 2.0 was much the same. how many times did I run t12 coil for a pair of bard pants I honestly can't tell you.

    They have a really great loot system in XIV and it works well. they just need to implement it across all content
    (21)

  3. #3
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Dzian View Post
    Something I put in another thread about alexanders loot and 24 man. basically adopt the primals loot system across all content
    The issue with your example is longevity. Once I have all the weapons and bird I want out of Zurvan, I'll likely never touch him again save to help friends. Case in point, I got everything I needed from Alexander Normal within six-ish weeks and stopped queuing for him. In fact, I haven't touched normal mode in well over a month. They implement RNG to purposely funnel us into content so others can run it too. If Dun Scaith adopted the Primal system, people would farm it the first couple weeks then never touch it.
    (3)

  4. #4
    Player
    Hakuro89's Avatar
    Join Date
    Feb 2014
    Posts
    509
    Character
    Reimi Ackerman
    World
    Midgardsormr
    Main Class
    Ninja Lv 51
    Quote Originally Posted by Dzian View Post
    Something I put in another thread about alexanders loot and 24 man. basically adopt the primals loot system across all content
    I could've sworn they said they put that one piece per week on raid stuff in to keep people from farming up everything all at once, getting bored and leaving. Although, even at the risk of that I would much rather prefer no lockouts on raid loot right from the get-go.

    I do agree though, the current loot system is broken as hell and needs to be revamped, hard. Either go back to how Coil worked or better yet, come up with a brand new system that takes it in a new direction.
    (3)

  5. #5
    Player
    Xyno's Avatar
    Join Date
    Dec 2016
    Posts
    247
    Character
    Onyx' Xyno
    World
    Cerberus
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Ferth View Post
    The token system for the 8-man raids is terrible and needs to be changed before they try to implement it anywhere else. But really, SE's methodology for loot acquiry is pretty flawed across the board. Too much stick, not enough carrot.
    Totally agree
    (1)