Make it 14 tokens and 2 token each day. Token reset to 0 if rolled succesfully on a gear



Make it 14 tokens and 2 token each day. Token reset to 0 if rolled succesfully on a gear
Last edited by Felis; 01-22-2017 at 09:39 PM.
While a token for the loot would very much ease up the grind for gear from them...
They'd have to do something to make it worth doing for more than the bare minimum runs, so that the queue can actually get 24 people...
i feel you, been running the two last dungeon add to get a set for glam, two days from morning to night to get them


Now we're asking for a token system for glamours, or I'm I reading this the wrong way.
Is it reset Tuesday yet.
I question whether I'm playing a PvE game with PvP mixed in, or I am I playing a PfG.
This is all a business ploy to keep you playing. If they let you rush the treadmill, people will max out their characters ASAP and will demand more content within a few weeks. This way square keeps you busy with the tiny piece of cracker they throw at you every few months.





In old old threads I always wanted safety net systems too, so +1 ofc.
Just to add that the safety net doesn't have to be tokens, but imo there must be at least something to ensure you don't become the outlier that do and always will happen with just % systems. Something that ensures over a given period of failures you won't fail any longer (failure being the loot not the victory ofc lol).
Like RNG is nice because it hides and obscures expectation, for a time it can help lower the monotonous feeling - but only as long as you don't get screwed over non-stop. Also sometimes RNG can make you feel really lucky if you cut the average attempts in half or so. RNG by itself can be incredibly frustrating and soul draining though (feeling of impossibility, hopelessness), like for example before proper tokens on primals (long ago) I had done ifrit 55 times and never received /any/ weapon, at that point I gave up until the token system came out.
So doesn't have to be tokens explicitly but there should be something I think, to prevent the possibility that the RNG decides that you're going to pay. Reminds me of the people who farmed leaping lizzy hundreds of more times than the average lol. I thought they should just make a Favor of the Goddess system or something, where it holds all your token information. From there you could use your goddess's favor to influence certain drops, or perhaps with enough failure tokens in a specific dungeon or ilvl range could then summon some aether form that could be traded in for said item. That way we might be able to reduce all the random and shifting clutter, also can improve the one system rather than have two broken ones and one functioning one lol.
Anyway, don't want all items to be free and instant of course - don't misunderstand me, I just don't think it is fun in any manor to be the outlier and I've seen others have it done to them and I've had it done to me too. It's not fun, it's not a good idea, or a good system when that happens, but when RNG is in a narrow band (average with beneficial or slight variation) - its actually not that bad. So just add some strong quality supplement when RNG doesn't play nice lol.
Last edited by Shougun; 01-23-2017 at 08:21 AM.


getting double loot for a job thats not even in the party (like double ninja pants and no ninja) is more annoying to me than not getting anything.
If ilvl 260 armor is glamour stuff, then i guess so...
But at any rate, the random drops are very far from a good system... Getting a token that can be exchanged for gear would probably work better, but it would make the queues fill up only for the first day or two of the reset...
Random drops are not bad systems in terms of longevity. Unmitigated random drop systems like FFXIV is the issue. They seem to love using oldschool unmitigated true Random systems for just about everything thus leading to a lot of unnecessary frustration and hardship.If ilvl 260 armor is glamour stuff, then i guess so...
But at any rate, the random drops are very far from a good system... Getting a token that can be exchanged for gear would probably work better, but it would make the queues fill up only for the first day or two of the reset...
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