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  1. #21
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Make it 14 tokens and 2 token each day. Token reset to 0 if rolled succesfully on a gear
    (1)
    Last edited by Felis; 01-22-2017 at 09:39 PM.

  2. #22
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,341
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    While a token for the loot would very much ease up the grind for gear from them...

    They'd have to do something to make it worth doing for more than the bare minimum runs, so that the queue can actually get 24 people...
    (0)

  3. #23
    Player Aerish's Avatar
    Join Date
    Mar 2016
    Posts
    242
    Character
    Alice Glastheim
    World
    Ragnarok
    Main Class
    Summoner Lv 80
    i feel you, been running the two last dungeon add to get a set for glam, two days from morning to night to get them
    (0)

  4. #24
    Player
    Natashio's Avatar
    Join Date
    Aug 2013
    Location
    Satellite
    Posts
    601
    Character
    Natashi Tamaruo
    World
    Mateus
    Main Class
    Archer Lv 63
    Now we're asking for a token system for glamours, or I'm I reading this the wrong way.
    (2)
    Is it reset Tuesday yet.

    I question whether I'm playing a PvE game with PvP mixed in, or I am I playing a PfG.

  5. #25
    Player
    Xyno's Avatar
    Join Date
    Dec 2016
    Posts
    247
    Character
    Onyx' Xyno
    World
    Cerberus
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Ferth View Post
    The token system for the 8-man raids is terrible and needs to be changed before they try to implement it anywhere else. But really, SE's methodology for loot acquiry is pretty flawed across the board. Too much stick, not enough carrot.
    Totally agree
    (1)

  6. #26
    Player
    Sciwolf's Avatar
    Join Date
    Aug 2013
    Posts
    132
    Character
    Tor Kara
    World
    Balmung
    Main Class
    White Mage Lv 70
    This is all a business ploy to keep you playing. If they let you rush the treadmill, people will max out their characters ASAP and will demand more content within a few weeks. This way square keeps you busy with the tiny piece of cracker they throw at you every few months.
    (1)

  7. #27
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    In old old threads I always wanted safety net systems too, so +1 ofc.

    Just to add that the safety net doesn't have to be tokens, but imo there must be at least something to ensure you don't become the outlier that do and always will happen with just % systems. Something that ensures over a given period of failures you won't fail any longer (failure being the loot not the victory ofc lol).

    Like RNG is nice because it hides and obscures expectation, for a time it can help lower the monotonous feeling - but only as long as you don't get screwed over non-stop. Also sometimes RNG can make you feel really lucky if you cut the average attempts in half or so. RNG by itself can be incredibly frustrating and soul draining though (feeling of impossibility, hopelessness), like for example before proper tokens on primals (long ago) I had done ifrit 55 times and never received /any/ weapon, at that point I gave up until the token system came out.

    So doesn't have to be tokens explicitly but there should be something I think, to prevent the possibility that the RNG decides that you're going to pay. Reminds me of the people who farmed leaping lizzy hundreds of more times than the average lol. I thought they should just make a Favor of the Goddess system or something, where it holds all your token information. From there you could use your goddess's favor to influence certain drops, or perhaps with enough failure tokens in a specific dungeon or ilvl range could then summon some aether form that could be traded in for said item. That way we might be able to reduce all the random and shifting clutter, also can improve the one system rather than have two broken ones and one functioning one lol.

    Anyway, don't want all items to be free and instant of course - don't misunderstand me, I just don't think it is fun in any manor to be the outlier and I've seen others have it done to them and I've had it done to me too. It's not fun, it's not a good idea, or a good system when that happens, but when RNG is in a narrow band (average with beneficial or slight variation) - its actually not that bad. So just add some strong quality supplement when RNG doesn't play nice lol.
    (4)
    Last edited by Shougun; 01-23-2017 at 08:21 AM.

  8. #28
    Player
    madolyn's Avatar
    Join Date
    Apr 2011
    Location
    Okinawa
    Posts
    441
    Character
    Minna Valara
    World
    Excalibur
    Main Class
    Paladin Lv 70
    getting double loot for a job thats not even in the party (like double ninja pants and no ninja) is more annoying to me than not getting anything.
    (7)

  9. #29
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,341
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Natashio View Post
    Now we're asking for a token system for glamours, or I'm I reading this the wrong way.
    If ilvl 260 armor is glamour stuff, then i guess so...


    But at any rate, the random drops are very far from a good system... Getting a token that can be exchanged for gear would probably work better, but it would make the queues fill up only for the first day or two of the reset...
    (0)

  10. #30
    Player
    CookieMonsta's Avatar
    Join Date
    Jul 2015
    Posts
    478
    Character
    Shirayuki Kova
    World
    Tonberry
    Main Class
    Dragoon Lv 66
    Quote Originally Posted by CaptainLagbeard View Post
    If ilvl 260 armor is glamour stuff, then i guess so...


    But at any rate, the random drops are very far from a good system... Getting a token that can be exchanged for gear would probably work better, but it would make the queues fill up only for the first day or two of the reset...
    Random drops are not bad systems in terms of longevity. Unmitigated random drop systems like FFXIV is the issue. They seem to love using oldschool unmitigated true Random systems for just about everything thus leading to a lot of unnecessary frustration and hardship.
    (0)

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