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  1. #11
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Dzian View Post
    Something I put in another thread about alexanders loot and 24 man. basically adopt the primals loot system across all content
    The issue with your example is longevity. Once I have all the weapons and bird I want out of Zurvan, I'll likely never touch him again save to help friends. Case in point, I got everything I needed from Alexander Normal within six-ish weeks and stopped queuing for him. In fact, I haven't touched normal mode in well over a month. They implement RNG to purposely funnel us into content so others can run it too. If Dun Scaith adopted the Primal system, people would farm it the first couple weeks then never touch it.
    (3)

  2. #12
    Player
    Awful's Avatar
    Join Date
    Jul 2015
    Posts
    1,280
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by CookieMonsta View Post
    But it is much easier to form a party with the express purpose of farming 10 times than pure RnG. There is an endpoint in sight ala Bird farming.
    Right but you can choose only a 3rd of the raid via 8 people once you get your stuff there's no point to run it. That's why they have this system so people keep running it to keep content running if we had 10 tokens we'd say "okay got my item no need to run it anymore". That way no one would be doing it at all and making new content not as favorable as the people who have gotten their 10 tokens don't need to run it anymore.
    (1)

  3. #13
    Player
    ShinMetsu's Avatar
    Join Date
    May 2011
    Posts
    239
    Character
    Tetsu Kaiten
    World
    Ragnarok
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Awful View Post
    Right but you can choose only a 3rd of the raid via 8 people once you get your stuff there's no point to run it. That's why they have this system so people keep running it to keep content running if we had 10 tokens we'd say "okay got my item no need to run it anymore". That way no one would be doing it at all and making new content not as favorable as the people who have gotten their 10 tokens don't need to run it anymore.
    So you're saying people are expected to do more than 10 runs a week with the current system?
    And people have a reason past getting their drop?

    If i got my drop on 1st run, i'd not be going back in there anytime soon
    (3)

  4. #14
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Sounds to me like you're being too picky. I got my weekly on the first (and only) Dun Scaithe I have run. Not because I was lucky but because I opened my options beyond 1 or 2 specific pieces. If you don't want to be spamming that place over and over, you have to "take what you get". Same goes with any farmable content in this game.
    (3)

  5. #15
    Player
    ShinMetsu's Avatar
    Join Date
    May 2011
    Posts
    239
    Character
    Tetsu Kaiten
    World
    Ragnarok
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Altena View Post
    Sounds to me like you're being too picky. I got my weekly on the first (and only) Dun Scaithe I have run. Not because I was lucky but because I opened my options beyond 1 or 2 specific pieces. If you don't want to be spamming that place over and over, you have to "take what you get". Same goes with any farmable content in this game.
    I have 3 pieces that would give me an iLv upgrade. One of the pieces i can't use due to acc issues.
    So there's only 2 pieces left to choose from.
    (3)

  6. #16
    Player
    Hakuro89's Avatar
    Join Date
    Feb 2014
    Posts
    509
    Character
    Reimi Ackerman
    World
    Midgardsormr
    Main Class
    Ninja Lv 51
    Quote Originally Posted by Dzian View Post
    Something I put in another thread about alexanders loot and 24 man. basically adopt the primals loot system across all content
    I could've sworn they said they put that one piece per week on raid stuff in to keep people from farming up everything all at once, getting bored and leaving. Although, even at the risk of that I would much rather prefer no lockouts on raid loot right from the get-go.

    I do agree though, the current loot system is broken as hell and needs to be revamped, hard. Either go back to how Coil worked or better yet, come up with a brand new system that takes it in a new direction.
    (3)

  7. #17
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Awful View Post
    That's why they have this system so people keep running it to keep content running if we had 10 tokens we'd say "okay got my item no need to run it anymore".
    And now we have some people only run it once and go:"Okay, got my item, no need to run it anymore."

    RNG works like a cross subsidy - In order to allow lucky people to only do one run and be done, unlucky people have run a lot more, the average remains roughly the same. Statistical outliers are capped on the minimum (1 run) and open ended on the maximum of runs (Any number below infinite has a chance of occurring) - which is why a 10% drop rate would translate to roughly 11,41242 runs to attain on average or something akin in reality.

    That's all RNG does. Please slap everyone who claims it adds "longevity", because it doesn't, it only makes unlucky people run more so that lucky people don't have to, because with a token system, both would have to run the same amount.
    (6)

  8. #18
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by ShinMetsu View Post
    Limit it to 10 tokens per week. Make each piece cost 10 tokens.
    Or something like this, i don't care what it is as long as i can get my piece after X amount of runs.

    Being at the mercy of RNG is awful, especially for something as painful as 24man raids.
    I actually think this could work with some restrictions.

    - You can only ever have 10 tokens; they reset every week regardless of the amount
    - Loot still drops from 24 man raids; should you successful roll on it, you cannot turn in tokens for that week

    Basically, make it a guarantee you'll get what you want eventually each week.
    (3)

  9. #19
    Player
    ShinMetsu's Avatar
    Join Date
    May 2011
    Posts
    239
    Character
    Tetsu Kaiten
    World
    Ragnarok
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Bourne_Endeavor View Post
    I actually think this could work with some restrictions.

    - You can only ever have 10 tokens; they reset every week regardless of the amount
    - Loot still drops from 24 man raids; should you successful roll on it, you cannot turn in tokens for that week

    Basically, make it a guarantee you'll get what you want eventually each week.
    I feel like some of those things would be hard to implement maybe.
    I'd be totally okay with just getting 10 tokens per week on top of current system.

    I'd even be fine with people getting 2 pieces of gear this way.
    Who cares, it's just ketchup content anyway.
    (2)

  10. #20
    Player
    Awful's Avatar
    Join Date
    Jul 2015
    Posts
    1,280
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Zojha View Post
    snip
    And that's why RNG is the illusion of longevity you can farm and farm until your blue in the face and RNG will bless you at some point. The 24 man raid content has 20 items to drop (and can double drop) which is just terrible, you either farm it which is you telling yourself it'll drop or it won't so the unlucky few keep running it and hope to get it.

    So I agree with you the unlucky people keep running it because RNG is a bad way to incentivize and keep content relevant.
    (1)
    Last edited by Awful; 01-22-2017 at 09:37 PM.

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