A boring cooldown that they should either totally rework and remove from the game...
I've the feeling they lacked idea for the ninja 58-60 skills...
Dream within a Dream suffer from the same issue.
A boring cooldown that they should either totally rework and remove from the game...
I've the feeling they lacked idea for the ninja 58-60 skills...
Dream within a Dream suffer from the same issue.
Player
Player
Well, it isn't hard to use it on either Aeolian Edge or Armor Crush, both of which would be better. I can see that it can be tricky to always use it with Aeolian Edge in an actual fight when you also have to provide the slashing debuff for your party and have downtime, but shadow fang? Uhm...that just seems like a waste.
I personally start off with Suiton - SE - Jug - GS - Kassatsu - AE/DE, depending - B4B - SE - Int Release - SF - Trick Attack - Muti - Raiton/Fuma - SE - DWD - GS - Duality - AE - Mug. From then on, it depends on the fight! I can comfortably alternate DE and AC combo while keeping up my DoTs and use the rest more or less on CD, but sometimes, I might hold abilities a bit for burst phases. Even on a Plasma Shield where you can only hit the front, though, it's better to use Duality on Dancing Edge or even Armor Crush than Shadow Fang. You got 10 seconds after Trick Attack hits, so that fits 4 GCD abilities and 4 OGCD abilities without troubles. I don't see why you wouldn't use it on "any" of the 3 combo finishers instead, all of which are a better choice even without hitting the positional (even more so if you do).
Edit: Added note about R2+L2 usage.
There's a lot of posts in here talking about using macros to optimize the limit hotbar options for controller. Here's a trick I use to create a lot more hotbar space. I first developed it for my summoner, but now I use it for everything.
I map L2+up to the following macro:
/chotbar change 2
And on hotbar 2, I do:
/chotbar change 1
I usually set the secondary hotbar to moves I rarely need to pop, or things that I would use outside of my standard offensive rotation such as stance changes, second wind, defensive buffs, and LB.
On more complicated classes such as Dragoon and Summoner, I have even more hotbars that I can quickly switch to with L2+direction. Usually it's:
Hotbar 1 = single target
Hotbar 2 = aoe
Hotbar 3 = defensive buffs + utility
Hotbar 4 (SMN/SCH only) = pet micromanagement
I still use the R2+L2 hotbar for moves that I may need quick access to regardless of which hotbar is up. Examples are offensive buffs like Blood for Blood and Internal Release, or OGCD skills that can be used for both ST and AOE.
It took me a little while to get used to at first, but it really has made my life a lot easier.
Last edited by shweppers; 01-14-2017 at 01:00 AM.
Player
Player
Simple fact is you are wrong, and if you used Duality properly, you would do even more dps than you already (claim to) do.
Thats the point. If it is his main character and the gear on lodestone is his actual ninja gear, he won't do that dmg because with 537 acc sophia will laugh him in his face.
The practical usage instead of the math is the ability to push out more damage upfront which is needed in most fights if you're wanting to be called a good player. Also if you want to be even thought of as someone that knows anything, instead of just saying random shit, post proof of it no one is going to take you seriously without it and with ff logs being so simple to use that's easy.
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