Quote Originally Posted by Sylvain View Post
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As I've said before, simply increasing encounter damage isn't a good solution; the game's mechanics would need to be overhauled. With the way encounters are scripted, more damage taken would just mean substituting bigger heals for smaller ones or spamming more heals overall. Not exactly more fun or engaging IMO.

SE is unlikely to mix up the healing formula too much since they want to keep the game accessible to players without great twitch ability. When you start randomizing targets and allowing for non-tank party members to get blasted without warning, you'll succeed at moving healers further from DPS, but at the cost of alienating many of the "casual" healers who never wanted a high-stress, action-intensive job. Hard to get roulettes and leveling dungeons populated without them.