

Then great, my idea behind the skill works. You would use the skill in a way I wouldn't. On a tough fight I would rather keep the cooldown for healing to ensure no one dies for if someone dies during the 5sec window I'm in cleric stance, the DPS I'd bring wouldn't compensate the dps loss from the death + debuff on the dps.
Without looking too much at the number of some bonus... as they're just here to give a broad idea. (And the lack of originality of all the "garanteed crit" on noct stance). If everyone would use the cooldown to enhance different spells to match more their healing style, then perfect.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote

