So, back to the main topic, a new spell idea

As most people pointed, we have more than enough control over the card we get. If we were to have a new card spell, I'd like it to be something situational and not "another buff on top of other buffs"
So here are a few ideas. Cooldown, duration and potency are just "approximate example'
Benediction of the Star
personal buff, 20sec CD, 15sec duration. affect only 1 spell
Some of your spells get additionnal effect depending of your sect
Benefic 1 and 2
Diurn: Leaves a HoT healing for 100% of the healing done over 12sec
Noct: Leaves a shield equivalent to 50% of your healing done.
Aspected Benefic:
Diurn: Double the duration of your heal over time
Noct: Always crit
Aspected Helios
Diurn: Double the potency of the Heal over Time but halve the duration
Noct: Always crit
Essential Dignity
Diurn: Does not trigger the cooldown
Noct: Grant a buff reducing dmg taken by 50% for 4sec to the target
Gravity
Diurn: Apply slow and fatigue to the enemy, reducing movement speed by 75% and AS by 25% for 6sec
Noct: Gravity trigger again 3 sec later.
Stella
Diurn: Root the target for 5sec
Noct: Apply combust 1 and combust 2

The goal is to have more situationnal buff to help us deal with different situations in a more original and interesting manner. Instead of boring buffs like "Increase your heal potency by 30% for 15sec..."


I want Lightspeed reworked. I rather have charges on a short cooldown. Like, Every 30sec we get one charge of Lightspeed, and activating it only affects the next spell. Up to 3 charges.

Fortune
1min last 15sec.
You draw a card with an additional effect. The card you draw does not benefit from Royal Road and can't be stored nor redrawn.
Arrow: Allow casting while moving. Last 15sec
Balance: Next 3 skills will have a garanteed crit, last 15sec. Balance also increase healing potency by 20%(dps and heal basically)
Bole: Prevent death, if death occure, the card is consumed and restore 25% of max health. Last 15sec
Spear: Every second, all your abilities'cooldown are reduced by 2sec. 15sec.
The Ewer: Skill cost no mana, 10sec duration
The Spire: Your skill cost no TP

We're still about card, but we have enough control. Here the idea is to draw a super card, however, since it's a super card, you can only give it to one player and it can't be enhance. (except time dilatation / Astral opposition).
This card would require more thought on use as they can benefiate many job much more than the default stat bonus.
For instance, the spear on a BLM or a Healer on a fight with high movement would be extremely beneficial.

Twlight Shift
45sec CD
For the next 10sec, your Sect is reversed.