

Then great, my idea behind the skill works. You would use the skill in a way I wouldn't. On a tough fight I would rather keep the cooldown for healing to ensure no one dies for if someone dies during the 5sec window I'm in cleric stance, the DPS I'd bring wouldn't compensate the dps loss from the death + debuff on the dps.
Without looking too much at the number of some bonus... as they're just here to give a broad idea. (And the lack of originality of all the "garanteed crit" on noct stance). If everyone would use the cooldown to enhance different spells to match more their healing style, then perfect.

>1/3 of Noct spells have "always crit" with no drawbacks (other than the fact that you blew a CD for it)
>Stella now forcibly applies your DoTs for you in Noct
>Dignity in Diurn does not enter CD
>Dignity in Noct has 50% damage reduction on someone
>A. Benefic and Benefic I/II have even better regen in Diurn
>20 second cooldown
I don't even know where to start, niqua. I think you just made an objectively better WHM, though. And Scholar. Double Astrologian party confirmed? 'Cause I think this is what'll make it possible.
Sure, Twilight Shift means that you can choose not to do your job as intended, but this right here?
B U S T E D
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