DRG says hi.Looks to me like RDM will be the first Job to have both a gap closer (like Plunge) and a distance maker (like Repelling Strike). I think that's what's being described as "high speed positioning". Not so much positioning at flanks or rears, but more a rapid switch between being in melee range and safe spell range.

Yeah DRG's 2 jumps that move them and 1 jump back all have pretty hefty cooldowns, like 60s, 3m, and 3m. I think the expectation is RDM would be able to jump in and out a lot more frequently as a rotationally driven kind of thing. But 30s or less timers on those moves... or cooldown reset functions for them could easily be wrong too. Gotta wait and see.
Last edited by Madrone; 01-08-2017 at 04:30 AM.
DRG can only escape and reduce enmity though, not damage, which is why I mentioned Repelling Strike rather than Elusive Jump. It's this set of in-and-out positioning that i think will be their "positional" characteristic.
My hope is that they'll cast spells from afar to "en" their weapon with stacks of damage boosts or effects that will debuff the enemy on contact, rush in, smash the target with a ton of damage or debuffs, then dash out to start charging again
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.



Reply With Quote

