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Thread: Red Mage thread

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  1. #1
    Player
    mosaicex's Avatar
    Join Date
    Oct 2014
    Posts
    455
    Character
    Noyoyo Noyo
    World
    Typhon
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Yhximott View Post
    Looks to me like RDM will be the first Job to have both a gap closer (like Plunge) and a distance maker (like Repelling Strike). I think that's what's being described as "high speed positioning". Not so much positioning at flanks or rears, but more a rapid switch between being in melee range and safe spell range.
    DRG says hi.
    (4)

  2. #2
    Player
    Madrone's Avatar
    Join Date
    Aug 2013
    Posts
    101
    Character
    Madrone Damodred
    World
    Leviathan
    Main Class
    Conjurer Lv 60
    Yeah DRG's 2 jumps that move them and 1 jump back all have pretty hefty cooldowns, like 60s, 3m, and 3m. I think the expectation is RDM would be able to jump in and out a lot more frequently as a rotationally driven kind of thing. But 30s or less timers on those moves... or cooldown reset functions for them could easily be wrong too. Gotta wait and see.
    (2)
    Last edited by Madrone; 01-08-2017 at 04:30 AM.

  3. #3
    Player
    Yhximott's Avatar
    Join Date
    Jan 2014
    Posts
    126
    Character
    Tamsus Sostas
    World
    Excalibur
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by mosaicex View Post
    DRG says hi.
    DRG can only escape and reduce enmity though, not damage, which is why I mentioned Repelling Strike rather than Elusive Jump. It's this set of in-and-out positioning that i think will be their "positional" characteristic.

    My hope is that they'll cast spells from afar to "en" their weapon with stacks of damage boosts or effects that will debuff the enemy on contact, rush in, smash the target with a ton of damage or debuffs, then dash out to start charging again
    (0)