Possibly remove those heals and end up giving all dps a second wind skill variant
Possibly remove those heals and end up giving all dps a second wind skill variant
While not the biggest reason for a cross-class overhaul (I'm looking at you, Savage Blade, Skull Sunder), Physick and Cure are certainly obnoxious in their implementation. Removing them entirely (and ideally replacing them with something more useful) is a valid solution that I would support.
However...
My PREFERRED solution would be to make cross-class skills VIABLE and USEFUL, rather than just tossing them out entirely. I'd be happy if they changed these spells so that they scaled with the Primary Stat of the job they were equipped to, keeping them relevant at all levels and for all jobs that can equip them.
I don't see it as providing a crutch for lazy healers (though it could certainly be abused that way). I see it as a way to provide a variety of builds for endgame jobs. Yes, you can argue that every job will have a BIS selection of skills and anyone who deviates is a player who doesn't know what they're doing. On the other hand, it could allow for interesting new ideas for boss encounters. For example, a boss locks down both healers for a significant period of time. For that encounter, players are encouraged to equip cure spells to help slow the incoming damage until the healers are freed again. With a wide variety of cross-class skills, players could equip cross-classes situationally. Sure, skill X might suck most of the time, but in THIS situation, it's great, so make sure you have it!
That's something they're hoping to make possible with the skill fix/purge and cross class rebuild.... to make different choices viable for different situations.
Personally I've found Psysick invaluable for doing the MSQ and job quests, to heal myself and NPCs. I was not capable of doing my LV 45 BLM quest without it, and since I hadn't bothered with cross-class skills then, I had none, except for archer skills (up to LV 15). After I switched to Arcanist to level it up to LV 30, went back to do LV 45 BLM quest and I could do it, heal myself and that stupid NPC. It also made doing MSQ easier by either healing myself or NPCs. One of the MSQ quests all I did was using Psysick on NPCs on my BLM.
After that I got my cross-class skills first before leveling the jobs I wanted to play.
Potions are really expensive (the highest level), you can only use 1 bottle per 45 seconds or 1 minute or 2 minutes so if you need HP NOW and you have to wait 1 minute and 30 seconds before you can use that bottle again, there is a good chance you will be dead then. Also, you cannot heal NPCs with your bottles.
i suppose a quick way to make them viable is to cross class cleric stance, but in turn that might just make casters way too OP with their heals, even with the -15% healing potency after the mind/ int swap. A self heal also would be nice, or a self shield maybe, with a cooldown. Honestly I'm not putting much thought into it, no idea what exactly is going to be done about cross classes
At level 50 on PLD I used to have cure as a cross class. It may not have been great but it was an acceptable self heal and combined with stoneskin and convalescence it could do enough to make the difference between a wipe and finishing a fight.
But at level 60 cure became a drop in the bucket with how poorly the healing scaled with our hp... on top of that we got clemency. So I took cure off my cross classes for mercy stroke.
Now that's fine and dandy for level 60. But every time I go into level 50 content, I have to put cure back on my cross classes because pre-50, I don't have clemency, then when I come out of that content I have to take cure off again because it sucks. It's annoying having to constantly swap my cross classes based on the content.
My hope is that they'll do one of the following (most of these only help PLD, because I don't really play casters much):
1. give PLD/GLA a low level cure spell of their own, that works off WD and STR/VIT similar to clemency but has the same potency and mp cost as cure, in place of provoke (which we'll be losing to role skills). Maybe first aid?
2. Rework the cure formula so cure and physick scale well enough that they are worth setting as cross classes permanently for non-healers.
3. Lower clemency to be a pre-50 spell.
4. Allow us to use all our learned abilities even while level synced. Which would allow PLD to use clemency at 50 and below meaning I won't have to set cure every time I sync.
Last edited by Cabalabob; 01-07-2017 at 01:37 AM.
I don't think thats even a discussion, like, there's a reason for someone to be a healer and also a reason why healers have the lowest dps, so if u are going to give dps and tanks more/better heals raise the stone 3, broil and malefic 2 potency to 300 so healers can ALSO be a hybrid job and while dps can heal a healer can dps properly
Well i guess i got carried away since this won't happen anyway, as RDM proved, we won't see hybrid jobs so soon
Last edited by Pireco; 01-07-2017 at 01:41 AM.
At very least, the actual effect of things like cure when used by a PLD, or other caster should scale in proportion to the level of the character. I'm not suggesting that non healers should beb able to heal half as well as actual healers, only that the relative performance of the spell maintains the same relative position it has at level 1 at level 30, 40, 50, 60 and beyond - make it scale correctly please.
PLD is more or less explicitly a hybrid job with GLD and CNJ required to obtain it. Of all the different jobs, PLD has the best case for being some form of hybrid, or at least having better scaling of healing power.I don't think thats even a discussion, like, there's a reason for someone to be a healer and also a reason why healers have the lowest dps, so if u are going to give dps and tanks more/better heals raise the stone 3, broil and malefic 2 potency to 300 so healers can ALSO be a hybrid job and while dps can heal a healer can dps properly
Last edited by Kosmos992k; 01-07-2017 at 01:43 AM.
Personally found Cure as a cross-class fun as damn hell at lv50 as BLM/PLD, even healed the Tank in a 4-man threw last 25% of bosses many times as BLM due to eather healer derping or the boss felt like geing a prick to them (helped tanks were mostly PLD back then & use stoneskin a lot at that point... left it to other DPS to win fight dmg-wise lol) that kind of reward for the unconvensional is what I personally think is what SE left cross-classing in for (aside from lazy skill ability giving to classes)
If they just remove the skills that can't be used cross-class well (Savage blade from GLD, Skull Render from MRD, 'possible others') & changed it so a cross-class worked off the equiping classes main used stats, i think it would work out better, only classes I know could used a re-stated cross-clased Cure/Physic are PLD/DRK SMN/BLM due to MP regen skills (PLD or SMN mostly due to classes ease at some times not needing MP for awhile, thou BLM can have unlimited MP in Astral Ice)
What some see as "distracted" is really "fathoming the unfathomable" - last words from an Ul'dahn Mercurial Chemister at the battle of Carteneau
I kinda like having those healing cross class spells. I've healed some low level instances as a Black Mage after the healer died or DC'd and they can be also be nice for solo instances and FATEs when you're low level.
I hope casters get a heal skill in Stormblood. Perhaps one on a long cooldown like Second Wind would be more balanced although it would take away the ability to be a pseudo healer in low level content.
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