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  1. #361
    Player
    bswpayton's Avatar
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    Sep 2016
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    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Lilseph View Post
    Soul Crystals: Upon the surface of this multi-aspected crystal are carved the myriad deeds of (Job) from eras past. People tried to figure their meaning out: here
    This explains the crystals and I do remember each one of these instances, but is there an answer or links other than your the warrior of light so all of these crystals chose you and somehow nobody else in the game knows this because nobody every makes, and reference to how you obtained or was chosen by all 13 of these soul crystals.

    That no guild seems to know that you have mastered every other job and treats you like a rookie sprout when you go in and pick a new job instead of someone who is a master of soul crystals. The tying together is what is lacking, for me I understand the history and the lore behind the crystals. But for instance I mention I played swtor everybody knows my great feats if Im jedi knight or a sith lord, but here its like some sort of secret that your character is master of all combat.

    That they have mastered the skill to be an amazing healer through nature as a whm, and that you know all the things of astro's methodology with the stars , but then you can go into a more melee type of fighting style as a ninja. You have no boundaries to your abiliities, but yet the game doesnt display this, all the guilds just think your just some common adveunture right off the old block but your much more than that , much more than just the warrior of light. So where is all of that lore, I don't see it anywhere and I know people don't care but just like those whom believe that gear is so special this is just as special if not even more so if you are talkin about just ff 14, but its a horrible miss on the part of the game for the lack of acknowledgement.
    (1)
    Last edited by bswpayton; 01-04-2017 at 03:58 AM.

  2. #362
    Player
    JumperX's Avatar
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    Aug 2016
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    503
    Character
    Sam West
    World
    Mateus
    Main Class
    Gladiator Lv 36
    @ NIC Pay SE just tried to creat something new and unique. They created the crystals to allow their ideas to be implemented in game. I just see this as a benefit for the player. I don't think it actually has anything to do with the plot.

    I played swtor as well and there are something that doesn't make sense. How is it that a Jedi is forbidden to have a lover when we see almost all Jedi actually has one. I am not talking about the people who learned about the force after they got married. I am talking about the young ones. Even our characters have secret lovers. By the Jedi rules, we should have been expelled, yet we are still part of the Jedis. The corruption is already present, and a Jedi can feel it. Why do we have so many of them just ignoring it. It is for the benefits of the plot in movies and players in this case swtor.

    There are many and many more contradictions. Another example is when you want to play as a dark Jedi. A lot of NPCs know you are falling, yet nobody stops us. The companion who invested in the game just decided is was a good idea.
    (0)
    Last edited by JumperX; 01-04-2017 at 04:47 AM.

  3. #363
    Player
    bswpayton's Avatar
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    Sep 2016
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    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by JumperX View Post
    @ NIC Pay SE just tried to creat something new and unique. They created the crystals to allow their ideas to be implemented in game. I just see this as a benefit for the player. I don't think it actually has anything to do with the plot.

    .
    I def see your point and it makes sense they didn't explain everything in that game either, but I guess with this one and such a focus on lore I was really hoping that our job system was a bit more than just player convenience which for the most part that's pretty much wat it is.

    SE the company are such great story tellers, and have a strong focus on lore I just think that they really missed an opportunity here to make sense of the system other than it just being there so we wouldnt have to run through the story 13 times like we would on other games to play on each job. I just would of loved some dynamic explanation for it all maybe I will write a thread and actually ask the devs if I can find the page to ask them direct questions.
    (0)

  4. #364
    Player
    JumperX's Avatar
    Join Date
    Aug 2016
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    503
    Character
    Sam West
    World
    Mateus
    Main Class
    Gladiator Lv 36
    Quote Originally Posted by bswpayton View Post
    I def see your point and it makes sense they didn't explain everything in that game either, but I guess with this one and such a focus on lore I was really hoping that our job system was a bit more than just player convenience which for the most part that's pretty much wat it is.

    SE the company are such great story tellers, and have a strong focus on lore I just think that they really missed an opportunity here to make sense of the system other than it just being there so we wouldnt have to run through the story 13 times like we would on other games to play on each job. I just would of loved some dynamic explanation for it all maybe I will write a thread and actually ask the devs if I can find the page to ask them direct questions.
    They probably wanted to make an artificial reason to why it is part of the in-game world, but it is possible that the Dev didn't want to create another contradiction in the lore. Remember that this theory would be based on another things. As you and I can see, there are a lot of FF fans in this game ( this is my only FF franchise, and I am not that much interested to play other final fantasy type of game. I am just happy with this MMO) so they wanted to give them some type of lore so the game could continue without having that many holes in the game. If you read other threads not just from the general discussion but from other sections, we have players mentioning some missing information.

    I think it is a great idea to make a thread with questions but remember but there are other sections that are more appropriate for those questions. If you go back to the main page, you will see the English section something about lore
    (1)
    Last edited by JumperX; 01-04-2017 at 05:28 AM.

  5. #365
    Player
    ReplicaX's Avatar
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    Mar 2012
    Location
    Gridania
    Posts
    1,020
    Character
    Methos Ranperre
    World
    Jenova
    Main Class
    Ninja Lv 70
    Quote Originally Posted by bswpayton View Post
    snip
    FF isn't as Black and White as say SWTOR. There is no real split in this job system based on alliances or something like force powers. BLMs are not evil for example, they really just use the opposite elements of WHM and have different beliefs. Yes, we have some individuals and groups (NPCs/Sects) that abuse power with certain jobs. I don't want to get more job detailed as it does get into spoilers. Just see below.

    Playing since 1.0 and also 12 years of XI. I look at the jobs like real life professions or tools of the trade. Individuals can learn and hone skills of multiple professions over time wielding their powers for specific uses and encounters. The official Lore book does go into more details of the jobs history, some of its skills, armor, and weapons. I understand where you are coming from as far as lack of ingame lore. I wish SE did optional side quests with job npcs in some way to cover some of it.

    One question I should toss on the lore subforum that I've always wondered (I should search if its already there). Hydaelyn's blessing of light gives us power and with specifically job stones, is it that blessing that favors and advances us in these multiple professions. Some sort of connection with the Lore and having multiple jobs.
    (1)
    Last edited by ReplicaX; 01-04-2017 at 05:52 AM.

  6. #366
    Player
    Niwashi's Avatar
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    Aug 2013
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    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by bswpayton View Post
    But please answer me this nobody has answered how does what Im suggesting effect you in a dungeon , raid, or whatever kinda content you like to run on the game. Other than your oppositon there is really no reason at all to why it that would drastically change the way you proceed in combat.
    What does combat have to do with anything? We're discussing appearance. Our characters could all be stick figures or chess pieces with no displayed gear at all and it wouldn't affect combat. It would, however, be a very different game.


    Quote Originally Posted by bswpayton View Post
    The silly suits like I keep mentioning and tanks being able to wear basically anything they want, o well that's fine its not lore but it was just put in for jokes and laughs.
    Wearing an outfit that looks silly and doesn't really say anything about what job you're currently on is different than wearing an outfit that declares you to be one job when in fact you're another. One of those just isn't making a claim, whereas the other is making a false claim.

    (Personally, I'd prefer it if some of the joke gear was excluded from the glamour system altogether, but that's a separate topic that's not really relevant to the current thread. Liking or disliking something is different than recognizing whether it fits the lore and the franchise or not.)


    Quote Originally Posted by bswpayton View Post
    Oh the fact that the game doesnt even connect the job system at all oh thats ok because I like to play all my characters on one so I dont really need an explanation for that (Warrior of Light Ill take that broad statement and run with it).
    ...
    If everyone cared about lore as much as they claim they would demand an explanation for the job system to begin with in this very game, but nobody cares about this event tho, its basically aside form msq what the whole game is based on.
    Except the game does give quite extensive lore explanations of all the jobs, and how we learn them all. That's what all the job quests are about (especially the initial quests that unlock new jobs). Our ability to alternate between them, studying multiple different styles is brought up in game as well, though only briefly since there's really nothing to explain there.

    If you mean the exact mechanics of where and how we can switch between them, that's more of a gameplay concern. (Like we can't switch jobs in the middle of an instanced dungeon, but lore doesn't have any such thing as "instances". It's purely a game concept.)

    I think you're expecting more of an explanation in the lore about why we can learn multiple jobs simply because you're used to other games where you can't, but really, it's the games that limit you to only one that have something to explain in that regard. (Though they don't all actually do so.) FFXIV lore isn't going to explain why it's different from other games, if those other games aren't part of the lore. And within the Final Fantasy franchise itself, those sort of limitations aren't the norm. Freely switching just as we do here is the norm.
    (4)

  7. #367
    Player
    Niwashi's Avatar
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    Aug 2013
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    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by bswpayton View Post
    I certainly dont see how boots can be so signature that you would instantly know oh thats the summor boots on an astro like come on dude fine if u wana limit a chest piece because that's literally the only thing where you can tell what job it is but thats about the only thing.
    It's true that the chest piece tends to be the most universally recognized as an iconic piece for most jobs. For many jobs the hat is equally iconic (maybe even more so in some cases, like SMN). It varies from job to job whether any of the other pieces have a special iconic design or are simply designed to fit together well with the pieces that do.

    But SE isn't going to put out just partial sets that don't include shoes or gloves, much less start deciding "Well, there's a standard look for Black Mage pants, so they'll get pants with their AF, but there isn't for White Mage pants (which are traditionally completely hidden by their robe, so don't have an iconic look), so they'll just get less gear than everyone else. And since Dragoon has their signature look on the shoes and gloves as well, they'll get those with their AF sets, but Summoners won't." And so on.

    At a certain point, practicality and fairness have to come into play. Every job is going to get the same combination of pieces with their AF. Hat, chest, pants, shoes, and gloves are all iconic on at least some jobs, not to mention they're all needed to put together a complete outfit. For both reasons, AF sets are going to contain all of them. It doesn't make WHM AF any less iconic that it includes a rather basic pair of white shorts (which at least for male characters are very similar to some of their swim trunks) to wear under that iconic robe.
    (4)

  8. #368
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by bswpayton View Post
    I can see in other games but on this one when you are essentially be every job in the game then whats the point in pretending like this is a one class per character game
    It isn't pretending to be one class total per character. It's "pretending" to be one class at a time per character. Most (not all) of the other games these designs are based on also let you freely switch between jobs, leveling many or all of them. But at any given moment, you're on one, and that's the one your character's design shows.

    Wearing a White Mage robe, for example, isn't just declaring "I've learned white magic." It's declaring "I'm functioning in my White Mage role right now." That's not true while you're on any other job, regardless of whether you've unlocked or leveled it.
    (5)

  9. #369
    Player
    Reaperking386's Avatar
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    Aug 2013
    Location
    Limsa
    Posts
    655
    Character
    Ertai Spelldragon
    World
    Diabolos
    Main Class
    Dark Knight Lv 90
    Still against this. I love being unique as my class. Seeing a warrior wearing my armor undermines my struggle in the story. You may have walked the path of the dark knight, but you are not a dark knight at that moment when you are wielding that ax. As far as I see it...you are a dirty traitor.
    (8)

  10. #370
    Player
    Narthice's Avatar
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    Aug 2013
    Location
    Limsa Lominsa
    Posts
    76
    Character
    Narthice Lazuly
    World
    Durandal
    Main Class
    Red Mage Lv 63
    I've been trying to think of a solution where both sides are satisfied. Even though I may disagree, I don't want to ruin your experience and we are all fans of the game here.

    So what if, we get an option to toggle glamours ON/OFF. Now it could get a bit more customizable but for now i'm just talking about simple on/off switch in the settings.

    -Don't like glamours? Tired of seeing bikini tanks? Confused about who is who and what class they are playing? - Toggle that - OFF
    -Couldn't care less either way what people wear? Like to see some creativity? Toggle - ON

    So what do you think, is this garbage? Take it back to drawing board?
    (1)

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