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  1. #21
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    plus the fact you can't dye dungeon gear - until they add that in i wouldn't want to use it for glamour. less currency bloat please.
    (0)

  2. #22
    Player
    Lukha's Avatar
    Join Date
    Feb 2014
    Location
    Goblet W13P13, Ul'Dah
    Posts
    1,466
    Character
    Lukh'a Lybhica
    World
    Adamantoise
    Main Class
    Conjurer Lv 100
    Too complicated, and it would hurt new players and old content.

    However, some sort of in-game system to let you look at/try on dungeon gear and tell you where it comes from would be nice.
    (0)

  3. #23
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    How about a NPC at the entrace of each dungeon (outside, not inside), showing the gear you can get in it.
    He don't sell anything, you can't buy anything, only trying out the gear you can find in that dungeon.
    (0)
    Last edited by Felis; 01-04-2017 at 02:23 AM.

  4. #24
    Player
    The_NPC's Avatar
    Join Date
    Apr 2014
    Posts
    495
    Character
    Ritza Solair
    World
    Behemoth
    Main Class
    Machinist Lv 79
    why use a new tome/currency? use Poetic's for all 2.0 gear (sold from Rowena's vender's in Rev toll) & the "uncapped" tome for 3.0 gear (sold in Idleshire, same brand vendor's), we don't need item bloat from "new" stuff (like token exchange) as that already a problem & if nessesary make all gear cost the same as the uncapped tome gear does but make it so "EX roullete" gear is not added until it becomes "lv60 roullete" gear

    thou I would accept a Dungeon gear drop list in-game for glam check options as at lest u'd know were that 1 item u want drops & what it looks like
    (1)
    What some see as "distracted" is really "fathoming the unfathomable" - last words from an Ul'dahn Mercurial Chemister at the battle of Carteneau

  5. #25
    Player
    Serilda's Avatar
    Join Date
    Feb 2015
    Posts
    1,885
    Character
    Renard Lefeuvre
    World
    Yojimbo
    Main Class
    Alchemist Lv 100
    I have been trying to get one piece from a certain easy dungeon for months now (my luck sucks) so I would welcome some alternative.

    However, this idea as it stands wouldn't work. I'd be capped on tomestones within a week or two and either use it to twink my lower jobs for no real reason or just get free income from desynth/GC points from it. Like PVP currency has become since it's also pretty useless after picking up a few glamours.

    Maybe let us exchange drops from a dungeon for any one of the other potential drops at the NPC who stands outside it? Like, twenty drops from the one item you want. I know that's a lot, but I could do it. Easily.
    (0)

  6. #26
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    No offense, but I think this is a terrible idea. Why not just hand out the gear like candy when you enter a city state?

    Others have mentioned the issues with this, things like currency bloat, incentive killing, and content killing.

    But to me, this kind of idea serves only one kind of player, the player who doesn't want to actually play the game.

    So, no thanks, this is an awful idea.
    (0)

  7. #27
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by DrWho2010 View Post
    plus the fact you can't dye dungeon gear - until they add that in i wouldn't want to use it for glamour. less currency bloat please.
    In general, don't most dungeon gear pieces eventually show up later in a dyeable form of glamor gear that can be crafted?
    (0)

  8. #28
    Player Magic-Mal's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    1,589
    Character
    Malina Loma
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    I see the idea in all isn't received well xD. Mostly due to currencies and incentives.

    I don't think this game will ever change with its currencies and tokens. Literally every single thing in this game is given through a currency/token or random RNG(that people hate) that's just the truth. So if you don't want currency bloat.. That's like.. in a way going against the game itself. New 24 man will come out and have a token. I bet. I simply can't imagine another way. Or else none at all. Asking for a glamour log won't work.

    Incentives: I won't deny this was an issue.. Making the initial post took awhile just because I was trying think of something that wasn't completely absurd at least xD.

    But remember this is only for brainstorming! I still stand by my initial idea I put in the Hide Box mostly.

    As having a buff that doubles the tome reward for the dungeon respective to the gear you're trying to get
    (0)

  9. #29
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,846
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    I didn't read every post, so sorry if this was mentioned before. But while the idea is interesting, I doubt SE will do it, since,when 3.X came out, they made the old dungeon gear into crafting gear. While annoying in a different way, I see SE repeating that trend.
    (0)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  10. #30
    Player
    Kyuuen's Avatar
    Join Date
    Jun 2012
    Posts
    725
    Character
    Kyuuen Queles
    World
    Midgardsormr
    Main Class
    Dancer Lv 90
    Like the idea, but instead of adding yet another currency I think you could simply use the lesser Tomestone as the currency for previous dungeons. No real need to add another and you shouldn't be able to buy the current dungeon gear (current patch dungeons).

    And honestly this could remove people from DF, so that could be an issue.

    So to combat that if you're seriously after a piece, I think the pieces should be expensive. Say 2,000 tomestones per piece. This way it helps to keep people in DF for that much longer.
    (0)

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