Results -9 to 0 of 472

Threaded View

  1. #8
    Player
    Chocolys's Avatar
    Join Date
    Aug 2013
    Posts
    552
    Character
    Cait Zilla
    World
    Moogle
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Nakiamiie View Post
    ....
    The problem with that is that it can be abused as a tactic to spread damage without actually really needed a real enmity strategy. Any player can just spank the monster until being in danger to die, then run away to lose aggro and the monster would just switch to next player and so on..

    I would rather like all Hunt monsters (and why not Fate bosses as well) to have a special instant "pull target back to him + few second Bind" casted on any player about to "reset" the monster. (Only applicable to a player that has actually engaged the monster, not to someone who was just running by without any engagement and got aggro by sight)

    With such Hunt monster behaviour it would be impossible to reset the monster and anyone who decide to engage it will either succeed or die (no escape if they're on top of enmity list). As bonus it gives a more dangerous feeling when engaging a Hunt monster.
    (0)
    Last edited by Chocolys; 12-31-2016 at 11:41 PM.