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  1. #451
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    Quote Originally Posted by Saccharin View Post
    I guess it could be considered harassment. They should fix it so it doesn't reset but goes to the second person on the enmity table.
    Or they could allow hunts to chase around the whole zone. It would be very interesting to see. xD
    (People can still make the kill using ranged or running to it with a mount.)

    But ya, losing track of the target and switching to the 2nd on the enmity list would be better. And allow the mob to move around the whole zone without resetting, just losing track of the 1st enmity after a certain distance, then switch and so on. The only actual reset would happen is there is no 2nd on the enmity list.

    This could apply for all mobs actually. So you can avoid encounters as usual by running away, but if a group attacks it, it is no longer possible to reset it as the enmity would jump to #2 and so on.
    (1)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  2. #452
    Player
    Chocolys's Avatar
    Join Date
    Aug 2013
    Posts
    552
    Character
    Cait Zilla
    World
    Moogle
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Nakiamiie View Post
    ....
    The problem with that is that it can be abused as a tactic to spread damage without actually really needed a real enmity strategy. Any player can just spank the monster until being in danger to die, then run away to lose aggro and the monster would just switch to next player and so on..

    I would rather like all Hunt monsters (and why not Fate bosses as well) to have a special instant "pull target back to him + few second Bind" casted on any player about to "reset" the monster. (Only applicable to a player that has actually engaged the monster, not to someone who was just running by without any engagement and got aggro by sight)

    With such Hunt monster behaviour it would be impossible to reset the monster and anyone who decide to engage it will either succeed or die (no escape if they're on top of enmity list). As bonus it gives a more dangerous feeling when engaging a Hunt monster.
    (0)
    Last edited by Chocolys; 12-31-2016 at 11:41 PM.

  3. #453
    Player
    SilkaN's Avatar
    Join Date
    Jul 2016
    Location
    Ul'dah
    Posts
    630
    Character
    Reginaux Vannaire
    World
    Ragnarok
    Main Class
    Ninja Lv 80
    (21)

  4. #454
    Player
    Dumbledoremd's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    324
    Character
    Dumbledore Md
    World
    Sephirot
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by KahnyaRedx View Post
    There's no such thing as an "early pull." This was developed as a thought by the people. It is not a real thing. If my group is there, I have no reason to wait, and it's not an early pull for my group. Not my fault people didn't react fast enough. Say what you will, but I'm not a people pleaser, and it's not my problem.
    People like you that hunt are scum its called being polite to your fellow players
    (2)

  5. #455
    Player
    Chocolys's Avatar
    Join Date
    Aug 2013
    Posts
    552
    Character
    Cait Zilla
    World
    Moogle
    Main Class
    White Mage Lv 70
    Quote Originally Posted by SilkaN View Post
    So I should I have just created a whole new thread while one is already existing to post my comment?
    There is already enough "cloned" threads floating around, there is no need to create a new one when one is already existing.
    (3)

  6. #456
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Chocolys View Post
    So I should I have just created a whole new thread while one is already existing to post my comment?
    There is already enough "cloned" threads floating around, there is no need to create a new one when one is already existing.
    It didn't add anything that wasn't already said and you're replying to a person that posted two years ago, who is probably not even going to look at this topic anymore.
    (4)

  7. #457
    Player
    Atoli's Avatar
    Join Date
    Jun 2011
    Location
    Posts
    3,589
    Character
    Nhai Tayuun
    World
    Ragnarok
    Main Class
    Black Mage Lv 92
    Quote Originally Posted by Chocolys View Post
    So I should I have just created a whole new thread while one is already existing to post my comment?
    There is already enough "cloned" threads floating around, there is no need to create a new one when one is already existing.
    It's not like you had a new topic that fits the thread but is not part of the discussion. Your post was literally just a reply. A reply to a post from 3 years ago, to a person who hasn't been on these forums in 2 years at all.

    Not to mention that the whole topic is not relevant anymore - when was the last time you saw someone reset a hunt?
    Actually, when was the last time you saw more than a handful of people do hunts at all? Not since 3.0, if it's anything like most servers.
    (5)

  8. #458
    Player
    Chocolys's Avatar
    Join Date
    Aug 2013
    Posts
    552
    Character
    Cait Zilla
    World
    Moogle
    Main Class
    White Mage Lv 70
    Quote Originally Posted by MilesSaintboroguh View Post
    It didn't add anything that wasn't already said and you're replying to a person that posted two years ago, who is probably not even going to look at this topic anymore.
    Quote Originally Posted by Atoli View Post
    It's not like you had a new topic that fits the thread but is not part of the discussion. Your post was literally just a reply. A reply to a post from 3 years ago, to a person who hasn't been on these forums in 2 years at all.

    Not to mention that the whole topic is not relevant anymore - when was the last time you saw someone reset a hunt?
    Actually, when was the last time you saw more than a handful of people do hunts at all? Not since 3.0, if it's anything like most servers.
    Actually it did, as nowhere in this thread I've seen someone mention the "pull+bind" monster skill I was talking about. Unless you're talking about another topic but then I'm not omniscient and I cannot know every post existing in every thread on the forum.

    My post was not just a reply, only the first part was. And while I don't know if the poster I was replying to is still active or not, it's not important as it is a forum, a public discussion and when replying on someone else comment, you're actually participating with anyone else who wish to participate and potentially answer on what you just said, and not just who you were replying to.

    The second part was independant of the reply and a proposed solution discussing Hunt and Fate boss reset. And while I have no personal experience about Hunt mark being resetted because I just returned to the game 2 months ago, I still do experience once in a while Fate boss being resetted and it's very annoying when you just spend 20 minutes on a boss to see it resetted. (such as the The Eyes Have It cyclop boss fate on Coerthas Central Highlands).
    So it appears there is still a potential issue with open-world Boss-like monsters being resetted, and with 4.0 on the way, and hopefully more active players, reset issues might make a more active come back.

    As for what led me to this thread in the first place was today following comment:

    Quote Originally Posted by JunseiKei View Post
    Keep in mind there is no such thing as pre-pulling. SE has gone on to say that once a hunt is found, it is up to the player(s) if they want to wait for others, but are under no obligations to do so as it falls under the same category as any other open world mob. This means they are free game. On the flip-side, resetting hunts is a report-able offense.
    <snip>
    That shows that this thread is not as forgotten as you think since people actually refers to it.
    And I choose to reply in this one because it is especially discussing about resets, and not about "early pull" like the one JunseiKei was replying in.

    But enough of topic from me, so I'll leave it as that
    (0)
    Last edited by Chocolys; 01-01-2017 at 02:26 AM.

  9. 01-01-2017 04:01 AM
    Reason
    irrelevant

  10. #459
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Chocolys View Post
    snip
    What I would rather have is if someone does it, the boss grabs them, kills them, deletes their character, and instantly bans them from the game for a year. Harsh, but you have to admit it would really stop it. And all of this would be automated by a move cast by the boss which triggers the SE servers to initiate a ban on the target hit.
    (0)
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  11. #460
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Paladinleeds View Post
    What I would rather have is if someone does it, the boss grabs them, kills them, deletes their character, and instantly bans them from the game for a year. Harsh, but you have to admit it would really stop it. And all of this would be automated by a move cast by the boss which triggers the SE servers to initiate a ban on the target hit.
    Well at least you're not in charge of that. Talk about nanny state.
    (5)

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