How many of these other examples let you make 1 character that can unlock every class in the game? That argument seems a bit silly in this regard.
- I (and another person) point out that both only require you to have leveled ONCE, which then makes those classes available to any character you wish to make, while FFXIV requires that you level through ARR on every single character you ever make in order to access those jobs. We also point out that the impact on new players in those games is negligible at best, because the purchase of Legion comes with a level 90 character boost, which basically means the "must have a level 70 to make a demon hunter" requirement may as well not exist.
- I pointed these out because it displays that FFXIV's situation is unique and damages the player experience in ways the other examples do not.
- Now you can't follow the conversation for some reason..?
Legion comes with a level 100 character boost and let's you jump immediately in to the new content.- I (and another person) point out that both only require you to have leveled ONCE, which then makes those classes available to any character you wish to make, while FFXIV requires that you level through ARR on every single character you ever make in order to access those jobs. We also point out that the impact on new players in those games is negligible at best, because the purchase of Legion comes with a level 90 character boost, which basically means the "must have a level 70 to make a demon hunter" requirement may as well not exist.
To be fair, XIV's method of gear-gating at this point does make it advantageous to simply make a brand new character if you're interested in playing more than one job competitively at endgame. I have a friend who plays two characters - he raids on his main, a WAR, and also raids on his alt, a SCH. He would prefer to do both of those jobs on one character for convenience's sake, but with raid lockouts and weekly tome caps he simply couldn't play both at the same time at the serious endgame level (not without waiting several months to finish gearing his WAR then trying to attempt the raid as SCH...which would require the SCH in his raid group to have some other role THEY could swap to. It was just easier for him to find a second raid group and do double the weekly content).
I honestly think the game could improve much in this regard. My friend is not the only player I know who has made alternate characters purely out of frustration at the constant weekly gear gating... I know some people make alts for racial flavor, RP, or just because they want to do the MSQ again, but I don't really feel like it should be a requirement simply to gear more than one job at faster than a snail's pace.
That said, I don't get the hand-wringing over the RDM 50 requirement, my comments are more on a general level about how FFXIV's "one character can do it all" appeal isn't quite so accurate anymore. Even crafters are being forced to prioritize now.
I'd like to show my support for starting at level 30!
Making it start at 50 is like playing some of the content for me... whats the point in that!? If people want to skip, then make them pay for it and let those of us who actually want to play the game, play.
The issue is that the level boost potions aren't going to be released with Stormblood. If they were, I'd honestly have no problem with this approach, but from what I understand the devs a.) aren't planning on releasing them until after Stormblood is out, and b.) if they're like the Chinese ones, you can't use them on the most current jobs anyway, which is IMO asinine.
What does that have to do with anything? If the game didn't allow alts, you'd have a point, but since we are perfectly free to make multiple characters, it's not unreasonable to expect to be able to roll a character as the job we'd like.
Oh, my mistake! Definitely just reinforces my point, though.
If I remember correct the minute you spoke with the NPC you were lvl 30 so how can they start at lvl 1 in POTD if there was never a level 1 for that job?
No. Leaving it at 50 gives people options. Lowering it forces everyone to go through extra leveling. The games gives you multiple ways to slowly learn your jobs. You can do fates, lower level dungeons, or POTD. Leaving it 50 allows people to decided how quickly they want to jump into new content. I plan to do POTD because I can learn my skills at my own pace and then start leveling to 60 when I feel comfortable. With POTD there is no real reason to drop the level to 30. You can go in to POTD solo or with a friend. I hated having to level AST all the way to 50 before I could start the story. It put me behind in the expansion pack.
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