like I said, to each their own. Id just wait another 30 secs and draw again
like I said, to each their own. Id just wait another 30 secs and draw again



I'd rephrase that as "pitch every card that is unhelpful given my current needs." Unfortunately the Bole card itself is unhelpful much of the time.
- If it doesn't significantly decrease your healing requirement (i.e. eliminates GCDs spent on healing actions) for its duration, it's not helpful.
- If it doesn't save someone who would have died without it, it's not helpful.
AoE Bole does basically nothing for the first situation since a 10% damage reduction on party members who aren't even really being attacked is much worse than a 20% reduction on the tank, who is taking 90% of the damage. Besides, even if the party is hit by a room-wide AoE while affected by Expanded Bole, that buff won't make the difference between you having to heal them or not, so the 10% reduction will have made no difference.
The second situation is extremely rare and usually handled by non-RNG abilities from another healer (or a tank LB, even).
Yes, imo anyway, seems everyone disagrees. Pre-pull I'll always set up an aoe balance. Obv thru the fight you have to work more with what you get.
Actually rather surprised people are advocating an aoe bole on pull, I genuinely don't know of any fights where the outgoing damage so early in the fight justifies bole.
Because of RNG, it's best to utilize the best combos you can do.Yes, imo anyway, seems everyone disagrees. Pre-pull I'll always set up an aoe balance. Obv thru the fight you have to work more with what you get.
Actually rather surprised people are advocating an aoe bole on pull, I genuinely don't know of any fights where the outgoing damage so early in the fight justifies bole.
Royal Road Balanced/Bole Cards used with time dilation and/or Celestial opposition
Royal Road Arrow/Spear cards when time dilation and/or celestial opposition is on CD
Royal Road Spire/Ewer cards if you don't have an "Ace" in the party.
Otherwise if you just try to stick to balance you're creating a lot of downtime on the buffs for your party when you could use the cards you skipped for your party while you're still waiting for a balance.
Sometimes I draw a lot of balances, sometimes I don't draw any until I reach the boss. Surrender to the RNG ~ Don't fight against it.
Guess we have to agree to disagree. Every floor of raid our ast always has aoe balance and uses it a few seconds before the pull. Not really sure what you mean about downtime, how can there be any downtime setting this up before the fight has even startedBecause of RNG, it's best to utilize the best combos you can do.
Royal Road Balanced/Bole Cards used with time dilation and/or Celestial opposition
Royal Road Arrow/Spear cards when time dilation and/or celestial opposition is on CD
Royal Road Spire/Ewer cards if you don't have an "Ace" in the party.
Otherwise if you just try to stick to balance you're creating a lot of downtime on the buffs for your party when you could use the cards you skipped for your party while you're still waiting for a balance.
Sometimes I draw a lot of balances, sometimes I don't draw any until I reach the boss. Surrender to the RNG ~ Don't fight against it.
Royal road and spread is saved if you enter a duty that doesn't synch your job level. It's typical for an ast to play with RNG before they que in. We can't draw 2 cards unless you guys are taking forever to start. Even then you are still at the mercy of RNG. (Random Number Generator for a better clarification)
And thanks to:
It is possible to try to get balance and place it in the spread or royal road a ewer/spire for your lovely aoe balance during your progression in the dungeon/raid. But its not a good idea to always aim for it because you will create some downtime on yourself. (See Bellow regarding the next subject)
Downtime = Clicking off the card you don't want after using Redraw. Anymore questions? :>
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Last edited by Cleftobismal; 12-29-2016 at 11:03 AM.
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