This thread just went into overdrive, lol. Okay here is my insight that might help a few of these "issues" maybe, I dunno... just don't be mean, I'm a fragile lala.
You are correct, the current system is confusing in that regard because of what older and "newer" players are use to. The "modern" system of -, Ra, Ga, Ja doesn't state which is more powerful so you have to look into it. But, if something is labelled II, III, etc, anyone would think that it is better/more powerful, think iPhone, lol. In that regard the "English" Localization team failed to consider that. But we are missing one thing that might help us understand the reasoning a bit better. In the German and French versions of the game they follow their own/the modern system for spells, but what do they use for materia? That might help us understand things a little better. Because while we may not like the English system, it is consistent alongside the Japanese version. Are the French/German versions?
You are half right, kinda. while the localization is done all at the same time, its not, everything created in Japanese, then localized into the other 3. Each localization team, there is a Japanese one, creates a part of the game, then that part is given to the other teams who localize it into their "native" language. There is an overarching premise created in Japanese, but sections of it are distributed to each team. And each team keeps a record of common things for a quick reference. I know Koji Fox made a post about it somewhere, I wish I could find it, T.T. I remember him stating that the English team created the Dragon lore, I think he created most of the beast languages. And I think he said the German team worked on 2.4 or some patch, and the French some major side quests, but don't quote me. The point is the game is not created in Japanese, its created in all 4 together and then combined and localized for each language.
I found the thread with one of his posts here, and an Interview here both refering to how the localization teams are more involved than we might think. It's mostly in regards to the English localization team, for obvious reasons, but I presume the German and French ones are equally involved.
Basically, the same thing as I stated in the above "quote" but I'll add you seem to be confusing Localization and Translation. I wont quote the dictionary, but if you look at it this way, in other Final Fantasy games Fire, Fira, Firaga, are translations, whereas Fire, Fire II, Fire III are localization. I agree the change is odd but they had their reasons, whether the players agree or not is up for debate, ie this thread, lol
How you feel about the Localization is your opinion and you are allowed to have it, but remember every decision has to get approval for each language, so they don't have as many "liberties" as you might think. Plus it is a Localization so things that work in Japanese wont translate well in the other languages and vice-versa. While some people were annoyed at the Middy cut-scene, most players liked it, and understood the message. From what I remember, the Japanese players were a little annoyed that it was so "obvious". There are plenty of pissed, Japanese, German, and French players out there as well, we just don't know about them as much, since this is an English forum. To date, the only thing that the English team has done "wrong" and has apologized for it, is the Haurchefant personality issue, and that is because that personality type does not exist in English, so it became a challenge for them to implement.
Your questions are valid, but think of this, in all languages, when they do add, Fire V, VI, etc, whose system is better? In English the number just increases, simple. But in the other 3, problems might arise. In Japanese and German they have to add new suffixes or change the old ones, since the top tier usually was 4/Ja. And for French they have to add newer/cooler sounding words, Ultra Fire, Super Fire, etc. So whose system looks less "stupid" then?
Also I will add, I don't think the English, or any Team thinks their players are "too stupid" they have to make it appealing to their player base. Why do you think our abilities have so many Latin/mythical influences or use uncommon/rare words cause that's what appeals to us. I mean the Japanese abilities are all mostly in English, if we copied them we would feel underwhelmed. Adloquium, sounds cool, Encouragement Plan not so much; you can find more Here. I will say that while some make sense some are like, "why change it", but meh.
I watched the video and, yes the old abilities did use the -, Ra, Ga system. But, the battle system in that game is vastly different. The abilities that are shown, don't follow the current way the game plays, each skill appears to be its own thing, an upgrade over the previous spell, with Flare, Freeze, and Burst, being the Fire, Blizzard, Thunder AoE spells. Irony, the system we have now would of made sense in that game, lol. It could be possible that with the revamping of the battle system they will alter the names. Guess we'll find out in June.



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