I wish it was damage per swing. Monk would be so rewarding to play with all the crits and what not.
I wish it was damage per swing. Monk would be so rewarding to play with all the crits and what not.


I have not tallied up the number of animation hits for Bootshine, but for the sake of illustration, lets say its ten. Ten hits.
Bootshine has 150 Potency. If we had ten hits on it, we would have ten 15 Potency hits, totaling the current 150. It would NOT be ten individual 150 Potency hits, as that would be very unbalanced. The game is balanced around each class/job move doing so much Potency in total. Breaking that one damage number reported into each component hit would only break the total Potency up into those little hits as well.
I'm happy with the current display on screen. Its not too much, that it obscures what's going on. If it helps people to feel better about it, pretend that you are seeing the aggregate damage from that one move, and not just the number from one hit (the one hit the game cares about).
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