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Thread: Red mage coming

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  1. #10
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    After seeing the video it doesn't seem that bad. It's a good RDM implementation compared to what we have available to us in the game, along with what we could have in terms of not just damage dealing.

    I really liked how they took the crystal and attached it to the sword (or held close?) and used it upside down as a staff then right back to being a sword. It may not be everything that would go on the checklist of "what is a RDM" but with what is and isn't available to us in this game, it's looking pretty good. SMN has the lack of pet control, though the few enhancement / debuffs that come with SMN keeps me around, so RDM would have to have something that gets me in there. There will never be a hybrid in the sense of what we're use to because of how the game is set up.

    As for the level 50 part, I could care less. You have everything you need in order to test out your own UI, combos and figure things out. We will have a lot of time prior to the job coming out and people will take that information and apply the "optimal" rotations before we can even download the patches. That will help those who are going to have a bit of trouble feeling overwhelmed, along with being able to read them yourself over and over. It won't be so bad.

    Though just talking about being in the game, equipped as a RDM and playing? Those of us who have played know we have all the resources available to us to do things correctly. You will have leveling roulette, you might end up with a level 30 or 15 dungeon, right there you're going through learning it with limited skills. I would think maybe 3 or so Leveling roulettes and you should feel comfortable, or just one run for others. Guildhests will limit us to 50 and below, I get that turtle one every..single..time. Then there's being able to use DF to select specific duties. Select something that you feel is within your range. With it being a new job, along with a possible tank..it won't be so bad. New players who use the leveling potion and unlock things at 60 will have to use leveling roulette..when a majority of us are stuck back at 50ish they'll be down there with us.

    We have training dummies to practice our rotations on, or go back and take up the hall of novice...between all this and talking with FC / Friends, there seems to be very little reason not to learn your job even if it starts at 50. 50 is perfect, it gives people 20 levels to mess with. Stock up on some casting stuff and head out into the world.

    Quote Originally Posted by Laerune View Post
    So happy, my favourite Final Fantasy class is going to be introduced. A little sad that its not hybrid, since I prefer to heal more then dps, but ooh well, goodbye healing, hello damage dealer.
    Yes looks like we won't be able to do any actual healing, but maybe with the combinations of white magic and black magic we will have some abilities that will help our healers. I think that's about as close as we will get. Would it be really game breaking though if we had a stance that would increase our healing potency and give us something we could access Cross class like Cure? Right now the cures on SMN and BLM doesn't..do much, just in a pinch and even then it's not much. En-light that has an ability to drain to the entire party, and since it would be magic it would carry through aether to casters..that would be nice. Not healing like Cure II, but a party enhancement that helps cure..to an extent.

    We will have to wait until we see the details. I'm more afraid of jumping back and falling off a ledge, or jumping back from one AoE right into another AoE.
    (1)
    Last edited by Leigaon; 12-25-2016 at 12:54 AM.