

A dreadnought is hardly iconic, they just couldn't be bothered to make new enemies is what the person you're quoting is getting at so they went the cheap and easy and just imported
Where did the pulse text come from then?The Clockwork Knights are created by the Allags. It has nothing to do with FFXIII's world. The same will apply to the Ochu.
Eorzea itself is possibly smaller than FFXII's overall map (if we assume Hume and Hyur's are roughly the same size), which is actually a tiny part of Ivalice itself. Ivalice is too massive to be a part of Hydaelyn.


You realise that has been in a number of FF games. I first faught something like that in FF7.
http://finalfantasy.wikia.com/wiki/S...al_Fantasy_VII)
Last edited by Belhi; 12-24-2016 at 01:05 PM.




Yeah, cause there is nothing even vaguely similar between the Dreadnaught and the Sweeper.... /sarcasm.
FF games are always referencing older games. That is my point. Its a characteristic of Final Fantasy games.


They're similar in design, yeah, that's probably what the dreadnought was influenced by in Final Fantasy XIII
I'm saying the 3D model used in XIII was used in XIV? Much like XII's mobs were reused in XIV...why is that so hard to understand?
http://finalfantasy.wikia.com/wiki/D...l_Fantasy_XIII)
It's clearly the same


Are you saying they should have just made an entirely new model when they had perfectly good models for a call back to an older game?They're similar in design, yeah, that's probably what the dreadnought was influenced by in Final Fantasy XIII
I'm saying the 3D model used in XIII was used in XIV? Much like XII's mobs were reused in XIV...why is that so hard to understand?
http://finalfantasy.wikia.com/wiki/D...l_Fantasy_XIII)
It's clearly the same
There is a difference between being lazy and being efficiency with resources. Laziness applies that they copied the model so they didn't have to work as hard. Efficiency means using existing resources so you can invest your time into other work.


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