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  1. #111
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    Well to be honest I'm incline to wait and see.
    (0)

  2. #112
    Player
    Ragology's Avatar
    Join Date
    Sep 2013
    Posts
    596
    Character
    Brown Sugar
    World
    Adamantoise
    Main Class
    Monk Lv 62
    Quote Originally Posted by Evergrey View Post
    RDM = RetarDMage
    Or maybe redmage=deadmage.
    (0)

  3. #113
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    I'am sorry but "multiple new jobs" is not "2 jobs" for me.
    (4)

  4. #114
    Player
    hagare's Avatar
    Join Date
    Oct 2014
    Posts
    2,042
    Character
    Cesan Duff
    World
    Tonberry
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by DeadRiser View Post
    Ugh.

    The "one of two new jobs" post by SE really upset me.

    If we really are just getting two dps jobs, there are going to be a lot of depressed people. Queue times will be pretty wack for dps in general. Bleh.
    I can handle it
    (0)

  5. #115
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Naunet View Post
    Because SE is honestly creatively lazy. Same reason they apparently reuse creature and boss designs, classes, etc.
    Not lazy, it actually increases efficiency and diversity.

    Lazy is just recoloring existing models. Efficiency is creating a new high-res skins for 3 previously created models and one new model in order to increase the variety of monsters instead of creating 2 new models.
    (1)

  6. #116
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Ceasaria View Post
    I'am sorry but "multiple new jobs" is not "2 jobs" for me.
    I would wait until we get some confirmation. It could have easily been a typo or the person handling twitter getting the details wrong. Do remember this is the Main SE twitter account so the person making the tweet probably doesn't have any inside info on FF14 and possibly might not even play the game.

    Quote Originally Posted by Naunet View Post
    Because SE is honestly creatively lazy. Same reason they apparently reuse creature and boss designs, classes, etc.
    That's an argument SE cant win. If they use the same designs they are lazy. If they don't people complain that it doesn't feel Final Fantasy enough. Final Fantasy is very much a brand and people expect iconic references to that brand.
    (5)

  7. #117
    Player
    LadyKairi's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    553
    Character
    Kaja White
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Considering this isn't the only time they've stated we are getting "multiple jobs", im holding onto the hope that we are getting more than two or even 3 jobs this expansion until proven wrong.
    (1)

  8. #118
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Yasuhiro View Post
    Not exactly because the FFXII models look like direct model rips. The Clockwork Knights in Azsl La still have Pulsian text on them? Is Pulse part of Eorzea?
    When is the Pulse raid? Big difference between enemy type and straight up reusing assets so the worlds must be connected somehow.
    The Clockwork Knights are created by the Allags. It has nothing to do with FFXIII's world. The same will apply to the Ochu.
    Eorzea itself is possibly smaller than FFXII's overall map (if we assume Hume and Hyur's are roughly the same size), which is actually a tiny part of Ivalice itself. Ivalice is too massive to be a part of Hydaelyn.
    (0)

  9. #119
    Player
    Yasuhiro's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    1,225
    Character
    Marie Antoinette
    World
    Kujata
    Main Class
    Conjurer Lv 76
    Quote Originally Posted by Belhi View Post

    That's an argument SE cant win. If they use the same designs they are lazy. If they don't people complain that it doesn't feel Final Fantasy enough. Final Fantasy is very much a brand and people expect iconic references to that brand.
    A dreadnought is hardly iconic, they just couldn't be bothered to make new enemies is what the person you're quoting is getting at so they went the cheap and easy and just imported


    Quote Originally Posted by Nestama View Post
    The Clockwork Knights are created by the Allags. It has nothing to do with FFXIII's world. The same will apply to the Ochu.
    Eorzea itself is possibly smaller than FFXII's overall map (if we assume Hume and Hyur's are roughly the same size), which is actually a tiny part of Ivalice itself. Ivalice is too massive to be a part of Hydaelyn.
    Where did the pulse text come from then?
    (0)
    Last edited by Yasuhiro; 12-24-2016 at 12:57 PM.
    Final Fantasy XIV forums in a nutshell
    Quote Originally Posted by Saccharin View Post
    I stopped reading here. I really did. Can people stop asking for FF14 to be FF11 reborn. They tried that and look what happened.

  10. #120
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Yasuhiro View Post
    A dreanought is hardly iconic, they just couldn't be bothered to redesign new enemies for the game so they went with the cheap and easy way of importing.
    You realise that has been in a number of FF games. I first faught something like that in FF7.

    http://finalfantasy.wikia.com/wiki/S...al_Fantasy_VII)
    (0)
    Last edited by Belhi; 12-24-2016 at 01:05 PM.

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