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  1. #1
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    Belhi's Avatar
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    Quote Originally Posted by Ceasaria View Post
    I'am sorry but "multiple new jobs" is not "2 jobs" for me.
    I would wait until we get some confirmation. It could have easily been a typo or the person handling twitter getting the details wrong. Do remember this is the Main SE twitter account so the person making the tweet probably doesn't have any inside info on FF14 and possibly might not even play the game.

    Quote Originally Posted by Naunet View Post
    Because SE is honestly creatively lazy. Same reason they apparently reuse creature and boss designs, classes, etc.
    That's an argument SE cant win. If they use the same designs they are lazy. If they don't people complain that it doesn't feel Final Fantasy enough. Final Fantasy is very much a brand and people expect iconic references to that brand.
    (5)

  2. #2
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    Yasuhiro's Avatar
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    Quote Originally Posted by Belhi View Post

    That's an argument SE cant win. If they use the same designs they are lazy. If they don't people complain that it doesn't feel Final Fantasy enough. Final Fantasy is very much a brand and people expect iconic references to that brand.
    A dreadnought is hardly iconic, they just couldn't be bothered to make new enemies is what the person you're quoting is getting at so they went the cheap and easy and just imported


    Quote Originally Posted by Nestama View Post
    The Clockwork Knights are created by the Allags. It has nothing to do with FFXIII's world. The same will apply to the Ochu.
    Eorzea itself is possibly smaller than FFXII's overall map (if we assume Hume and Hyur's are roughly the same size), which is actually a tiny part of Ivalice itself. Ivalice is too massive to be a part of Hydaelyn.
    Where did the pulse text come from then?
    (0)
    Last edited by Yasuhiro; 12-24-2016 at 12:57 PM.
    Final Fantasy XIV forums in a nutshell
    Quote Originally Posted by Saccharin View Post
    I stopped reading here. I really did. Can people stop asking for FF14 to be FF11 reborn. They tried that and look what happened.

  3. #3
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    Quote Originally Posted by Yasuhiro View Post
    A dreanought is hardly iconic, they just couldn't be bothered to redesign new enemies for the game so they went with the cheap and easy way of importing.
    You realise that has been in a number of FF games. I first faught something like that in FF7.

    http://finalfantasy.wikia.com/wiki/S...al_Fantasy_VII)
    (0)
    Last edited by Belhi; 12-24-2016 at 01:05 PM.

  4. #4
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    Quote Originally Posted by Belhi View Post
    You realise that has been in a number of FF games. I first faught something like that in FF7.
    No, it's only been in FFXIII, that model literally comes from XIII
    This is what you're thinking of

    I don't think you quite get what model importing is...
    (1)
    Last edited by Yasuhiro; 12-24-2016 at 01:08 PM.
    Final Fantasy XIV forums in a nutshell
    Quote Originally Posted by Saccharin View Post
    I stopped reading here. I really did. Can people stop asking for FF14 to be FF11 reborn. They tried that and look what happened.

  5. #5
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    Quote Originally Posted by Yasuhiro View Post
    No, it's only been in FFXIII, that model literally comes from XIII
    This is what you're thinking of
    Yeah, cause there is nothing even vaguely similar between the Dreadnaught and the Sweeper.... /sarcasm.

    FF games are always referencing older games. That is my point. Its a characteristic of Final Fantasy games.
    (2)

  6. #6
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    Quote Originally Posted by Belhi View Post
    Yeah, cause there is nothing even vaguely similar between the Dreadnaught and the Sweeper.... /sarcasm.
    They're similar in design, yeah, that's probably what the dreadnought was influenced by in Final Fantasy XIII
    I'm saying the 3D model used in XIII was used in XIV? Much like XII's mobs were reused in XIV...why is that so hard to understand?
    http://finalfantasy.wikia.com/wiki/D...l_Fantasy_XIII)
    It's clearly the same
    (1)
    Last edited by Yasuhiro; 12-24-2016 at 01:16 PM.
    Final Fantasy XIV forums in a nutshell
    Quote Originally Posted by Saccharin View Post
    I stopped reading here. I really did. Can people stop asking for FF14 to be FF11 reborn. They tried that and look what happened.

  7. #7
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    Quote Originally Posted by Yasuhiro View Post
    They're similar in design, yeah, that's probably what the dreadnought was influenced by in Final Fantasy XIII
    I'm saying the 3D model used in XIII was used in XIV? Much like XII's mobs were reused in XIV...why is that so hard to understand?
    http://finalfantasy.wikia.com/wiki/D...l_Fantasy_XIII)
    It's clearly the same
    Are you saying they should have just made an entirely new model when they had perfectly good models for a call back to an older game?

    There is a difference between being lazy and being efficiency with resources. Laziness applies that they copied the model so they didn't have to work as hard. Efficiency means using existing resources so you can invest your time into other work.
    (3)

  8. 12-24-2016 01:09 PM

  9. #9
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    Quote Originally Posted by Yasuhiro View Post
    Where did the pulse text come from then?
    From being lazy (though they are all called "Clockwork Knights" and "Soldiers") in the copy paste? I mean, we have FFXI's Mamool Ja, Qiqirn and Goblins in FFXIV, but we know Vana'diel is not on Hydaelyn.
    (1)

  10. #10
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    Quote Originally Posted by Nestama View Post
    From being lazy (though they are all called "Clockwork Knights" and "Soldiers") in the copy paste? I mean, we have FFXI's Mamool Ja, Qiqirn and Goblins in FFXIV, but we know Vana'diel is not on Hydaelyn.
    That's fair enough I guess.
    (0)
    Final Fantasy XIV forums in a nutshell
    Quote Originally Posted by Saccharin View Post
    I stopped reading here. I really did. Can people stop asking for FF14 to be FF11 reborn. They tried that and look what happened.