Did you not read what was said? Quoted AGAIN ...One suggestion I would have is that you give 1 free story and level potion with every copy of Stormblood, similar how Blizzard has done for their last several expansions. This would make it more enticing for new and returning players to come back. For current players who are already caught up and don't need this items they can use it on an alt and have a 2nd character ready to play for Stormblood.
Originally Posted by Naoki_Yoshida
While I personally have a postive outlook in regard to the implementation of these potions, I'm still worried. However, I predict that we will end up introducing this service at some point between the release of Stormblood and the expansion pack that comes after.
Fair enough, hopefully they read what I wrote anyway and take it into consideration.
That's all I can do, I can't stop the potion from coming, I already un-subed because of it coming, the best I can do is offer ideas on how it could be implemented in a way that would make me more willing to re-think my subscription status. So I believe it to be valuable input to them regardless of what I end up doing.
Last edited by Imoen; 12-23-2016 at 06:53 AM.
Me: "Aww man I'm clicking all the wrong buttons tonight!"
Friend: "You're i190, you can't click a wrong button unless it is no buttons"
Me: "lol"
Well then, for the first point, the jumping potion shouldn't be a thing then. I m not saying the story shouldn't matter, but the players should have to option to skip some part of the story and to get back to it later.
As for your second point, I don't really understand the point of implementing such a story skipping potion if you re going to give it to everybody, the option should just be available ingame in that case.
Because I see that as PR speak. I cannot see them delaying the jump potion another year or two when they already have this amount of details worked out. Games make the bulk of their sales during the first week or two of release. It makes no sense for them to implement this after the hype for Stormblood has died off. If they maintain their current philosophy of gating content, it will severely deter interest. Many new players aren't going to be thrilled with the prospect of having to complete both A Realm Reborn and Heavensward plus all their patches just to access the latest expansion. Content gating is already among the top complaints levied at FFXIV. It just doesn't make sense to put this off if they do intend to actually go through with it.
Then they have essentially replaced one obstacle with another. The jump potion completely loses its purpose if they make it cash shop exclusive. People aren't going to be inclined to pay an additional $40 on top of what it'll cost to purchase everything else. I mean, some will, but not enough to make it a solution. To me, not bundling the jump potion with Stormblood just shows they really have no idea how to address the problem.FFXIV is one giant flowing story that connects right to another. Again, SE does -not- want to encourage you to skip the story content they worked really hard to make. I have high doubts they will ever offer the jump potion in any bundle with upcoming expansions. You will see things like Fantasia, mounts, minions, and glamour before that.
Last edited by Bourne_Endeavor; 12-23-2016 at 08:08 AM.
SE don't see it as a problem if the potions don't get soldThen they have essentially replaced one obstacle with another. The jump potion completely loses its purpose if they make it cash shop exclusive. People aren't going to be inclined to pay an additional $40 on top of what it'll cost to purchase everything else. I mean, some will, but not enough to make it a solution. To me, not bundling the jump potion with Stormblood just shows they really have no idea how to address the problem.
Player
There are two possibilities here.
Either they actually don't want people to buy potions but are implementing them to be able to claim they are doing something to alleviate an issue they have acknowledged and that has been brought up repeatedly by players (the wall that is ARR MSQ), without having to actually do anything to solve the problem, or...
SE is lying through their teeth, and a high price for the story skip (and level jump) potions is purely profit-driven, because they KNOW that people are extremely frustrated with the barriers the MSQ places and are betting on those frustrations turning into cash.
So either they aren't actually interested in fixing a problem, or they really just want to milk more money from the playerbase. Neither option seems particularly appealing.
or a third option is SE is be force to compete with WoW attempt to this. i love see people come up with a list triple a title that doing this include wow. the issue with wow is it not release it sub number anymore. it could out fear of be laugh at
also make SE the villian say they greedy isn't really make a good case i add-homend attack
look the cost to live in Japen $5915
everyone need money sir. if your live place that give you free to live have as much food as you want and internet let us all know. so we move there with you. we all need money sir we need work to earn it just as yoshi p. does any people like himself.
i need ex-warcraft player come here and like it here some in my own FC they concern about who jump potions.
Last edited by Savagelf; 12-23-2016 at 12:31 PM.
Wow is not the flagship any more so they dont tslk of it so much. Wow have somthing like 5m players (+-1m).
Thing is wow have players the can lose ff14 not so much as it never got to even 1 m players.
Adding things that shortening the play time of the new players is not smart.
Personally I am of the mind of a third option: That the dev team are paranoid about player retention and are throwing everything they can at trying to keep players subscribed without much thought about how it will affect the long term health of the game (because whether people like it or not, instant gratification and short term retention is how this game seems to be run, and it is neither healthy or good game design to have this kind of philosophy for a long running MMO)There are two possibilities here.
Either they actually don't want people to buy potions but are implementing them to be able to claim they are doing something to alleviate an issue they have acknowledged and that has been brought up repeatedly by players (the wall that is ARR MSQ), without having to actually do anything to solve the problem, or...
SE is lying through their teeth, and a high price for the story skip (and level jump) potions is purely profit-driven, because they KNOW that people are extremely frustrated with the barriers the MSQ places and are betting on those frustrations turning into cash.
So either they aren't actually interested in fixing a problem, or they really just want to milk more money from the playerbase. Neither option seems particularly appealing.
Honestly though, it could be a combination of the three. However, I strongly believe that the dev team genuinly loves and cares about this game, so I am confused why these problems arise.
Business capital is not the same as personal income, they are not comparable in the slightest.
Last edited by Lambdafish; 12-23-2016 at 08:15 PM.
Again, SE does not want to encourage using these potions. It is here due to demand. The team is openly not for these potions. They do however meet demand. They will not encourage you to skip story content, they will only offer it as an additional option that you pay extra in the shop. I don't know how this is hard to understand.Then they have essentially replaced one obstacle with another. The jump potion completely loses its purpose if they make it cash shop exclusive. People aren't going to be inclined to pay an additional $40 on top of what it'll cost to purchase everything else. I mean, some will, but not enough to make it a solution. To me, not bundling the jump potion with Stormblood just shows they really have no idea how to address the problem.
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