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  1. #1291
    Player
    ReplicaX's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    1,020
    Character
    Methos Ranperre
    World
    Jenova
    Main Class
    Ninja Lv 70
    I think the one thing both sides can agree on.

    The Dev Team is looking to possibly remove classes from the game 5.0+. They stated it would be resource intensive and over time.

    They are going to have to redesign many of the class quests into job quests for this. As I just can't see "Welcome to XIV, you are level 30 to start" being acceptable with a leveling system. That would be the opportune time to work on their MSQ and Class/Job coding/flagging.

    Potions or no potions, if they move forward with removing classes this only makes sense. I like many others just do not want the integrity of the main story butchered if they decided to slim it. It has to be done right or don't do it at all. Many ppl come to this game for the story compared to other MMOs on the market.
    (2)

  2. #1292
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Aramina View Post
    Once again, even more plainly, I don't want stuff randomly showing up. I like it to be story driven, as it is now, for first entry into a dungeon.
    so something like this?

    Quote Originally Posted by Lambdafish View Post
    This seems like a best case scenario, but isn't even what is needed to fix the problems. There needs to be a point of least resistance within the MSQ itself, something that allows players to experience only what they need to, while still being given the narrative and world building context, and experiencing the levelling process (as fast as that will be come 4.0)
    I also agree that separating story dungeons from MSQ will be a bit weird.



    Quote Originally Posted by ReplicaX View Post
    I think the one thing both sides can agree on.

    The Dev Team is looking to possibly remove classes from the game 5.0+. They stated it would be resource intensive and over time.

    They are going to have to redesign many of the class quests into job quests for this. As I just can't see "Welcome to XIV, you are level 30 to start" being acceptable with a leveling system. That would be the opportune time to work on their MSQ and Class/Job coding/flagging.

    Potions or no potions, if they move forward with removing classes this only makes sense. I like many others just do not want the integrity of the main story butchered if they decided to slim it. It has to be done right or don't do it at all. Many ppl come to this game for the story compared to other MMOs on the market.
    Nope, this will be too resource intensive and will negatively impact 5.0. Also I already have all my jobs so it won't affect me. How much do you think this will cost?? (complete sarcasm, because I'm immature) In all seriousness though, I really hope this is the case, and THIS is the bit that needs to be talked about, not the jump potion (for example, Yoshi P saying "In 5.0, we will be overhauling classes and the MSQ system, and as such will be streamlining the levelling system, in the mean time, we will be releasing a jump potion to alleviate this in the short term" - sounds a lot better, and more reassuring)
    (2)
    Last edited by Lambdafish; 12-23-2016 at 02:07 AM.

  3. #1293
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Lambdafish View Post
    Can you? Oh, ok... I'm full of confidence now, I guess I'm wrong about the ever increasing inaccessibility of content and the apparent case that jump potion will become far less optional as time goes on.
    Should I just assume you didn't read the rest of my post? Also yes I can. Who is likely to put more money into the game than the initial buy? The people who have already sank hours into the game and have a level of dedication to it? Or the person who just bought it for the first time who is casually going through it? Chances are newcomers will quit before deciding to pay 50 dollars more to jump to where most people are unless his desire to jump straight to expansion content is that strong. Again it is a person by person basis, but based off my own logic and theory is that already established players in the game will take advantage of it more.
    (2)

  4. #1294
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    And like I've said, those changes are not free. You have also neglected my mention this jump potion could be bundled with Stormblood ala Legion. In fact, I can't see them not doing that since it makes little sense otherwise. They replace one lengthily hurdle with a financial one.
    Bundling a potion with Stormblood is not a solution. It doesn't change the actual fact (that they've ADMITTED to) that ARR content is boring and players dislike the MSQ barriers. The only solution that actually solves the problem involves... actually solving the problem by working to tease apart the MSQ from game systems so that it is no longer an intimidating barrier to fun. It doesn't matter if this costs money (obviously it would, and you don't need to repeat this over and over as though we don't recognize this, as though it is some argument against it). It doesn't matter if it takes time (obviously it would). It is the only real solution.

    Quote Originally Posted by Aramina View Post
    Once again, even more plainly, I don't want stuff randomly showing up. I like it to be story driven, as it is now, for first entry into a dungeon. You advocate the game changing in a way that would affect every single player present and future because you do not like an option that would affect no one but the person using that option. It just makes no sense to me, and never will.
    The addition of a story jump potion absolutely affects everyone, as it means that SE has chosen charging people money over fixing their game.
    (3)

  5. #1295
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Naunet View Post
    You're not going to convince me that you didn't pull out those numbers from no where to try and present the idea of investing in FIXING the ARR issue as something that Should Not Be Done because it would Cost Too Much. You were trying to paint the idea in as negative a light as possible.
    Good. Because that's exactly what I was doing. My whole point is if the cost to fix ARR is substantial, whatever the number may be, I don't want them doing it. Why? Because it means less new content for Stormblood. If any adjustments to ARR means less dungeons, trials, raid fights or anything like that. I would rather a jump potion because that doesn't impact me, whereas the loss of the aforementioned content would.

    Now I will say, if those adjustments could be done at minimal cost and not impact Stormblood whatsoever. By all means. I simply do not find that scenario any way realistic.
    (2)

  6. #1296
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Velhart View Post
    Should I just assume you didn't read the rest of my post? Also yes I can.
    Ok, let me address your points in detail, sorry for being dismissive, I'm just reiterating my points over and over without you seeing the connection to your points.

    Quote Originally Posted by Velhart View Post
    But that isn't going to be the deciding factor for a jump potion implementation.
    This is what worries me, the devs didn't listen to the feedback 2 years ago, and it will only make things worse that they didn't, the same is true of the jump potion

    Quote Originally Posted by Velhart View Post
    If a person buys the game and does not take in the fact they are playing a Final Fantasy MMO that structures itself on progression through story, then they did not do their research beforehand. If they feel that story and leveling progression is just a hurdle instead of a experience for them to enjoy, they can either quit or buy a jump potion and be all caught up no problem.
    So the way I see it, is that if someone was not planning to buy a jump potion, and did not do their research beforehand, the point at which they would feel obligated to buy one would be around half way through 2.1 (which after 5.0 is quite early in the experience). Remember all the threads before HW saying "what the hell square? I just beat 2.0 and I need to do all this just to unlock the expansion?" yeah... imagine that, but a lot worse, and the obligation being "suck it up or buy a jump potion."

    This is not an easy problem to fix, jump potion isn't a fix, it only gives the illusion of a fix. I really hope that ReplicaX is right, because that would be a very positive move from the devs. However my pessimism stems with distrust in the devs practices, too many times have we seen broken promises, thinking that has no foresight whatsoever, and the implication of "oops, that was a bad idea in hindsight, and we can't change it now, only bandaid fix it." I don't have faith that the devs will handle this situation correctly.

    Quote Originally Posted by Bourne_Endeavor View Post
    snip
    Could I ask that you address my question to you, and also potentially give your view on what ReplicaX has said? I'm interested to see your stance considering what you have previously said.
    (4)
    Last edited by Lambdafish; 12-23-2016 at 02:25 AM.

  7. #1297
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Lambdafish View Post
    Curious question: What are your views on the prospect of SB requiring completion of 3.55 part 2? Because this is content that is still in development, its not a retroactive change (i.e. the expensive kind). If the devs said right now that stormblood does not require these things, and only 2.55 is required (and that this will be the case for all future expansion), then the majority of my stance would change. As it stands though, this does not appear to be the case.
    Apologies. I missed this.

    I think they should move towards that direction. There really isn't a reason to continuously gate current content. I don't even like how they lock one dungeon into the story since they seem utterly terrified of making them "too hard." Unfortunately, it may still be an issue with how their questing system works. I suppose we'll find out when Stormblood does release as they did mention looking at making it not require Heavensward. For whatever's worth, I do think if they only release this jump potion on the cash shop and not provide us a free one. It'll not only defeat the entire purpose, but definitely look more like a money grab.
    (0)

  8. #1298
    Player
    Aramina's Avatar
    Join Date
    Jun 2015
    Posts
    1,092
    Character
    Ahnohla Mujuuk
    World
    Sargatanas
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Naunet View Post
    The addition of a story jump potion absolutely affects everyone, as it means that SE has chosen charging people money over fixing their game.
    What you consider fixing the game, I consider breaking the game.
    (0)

  9. #1299
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    Quote Originally Posted by Aramina View Post
    What you consider fixing the game, I consider breaking the game.
    Not anymore than a jumping potion.
    (2)

  10. #1300
    Player
    Aramina's Avatar
    Join Date
    Jun 2015
    Posts
    1,092
    Character
    Ahnohla Mujuuk
    World
    Sargatanas
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Stanelis View Post
    Not anymore than a jumping potion.
    How would someone using a jump potion ruin the game for you? Details would be good.

    And to answer the question of how would them unconnecting things ruin the game for me: It would become considerably less of a story-driven MMO to me, which is a large part of why I play, so I would have to strongly consider if it would continue to be worth the sub fee.

    edit: If it is because of the potential associated cost, does that mean if it is as others predict (myself included) that it could be included with the purchase of Stormblood, would your objections cease?
    (1)

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