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  1. #1071
    Player
    Aviars's Avatar
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    Dec 2015
    Posts
    524
    Character
    Aviars Lightsworn
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Roth_Trailfinder View Post
    The real situation is, they are adding PTW.

    The real situation is, people Want what they are adding, but do not want PTW.

    The real situation is, such people leap to the erroneous conclusion that because they want it, they can twist PTW around so that the jump potion no longer qualifies.

    The real situation is, YOU do not want to see that buying gear, buying content clears, buying levels, is the same regardless of the levels bought relative to the levels attainable. So you prefer to call it straw manning in an attempt to dismiss it rather than face it.

    THAT'S the "real situation", as it appears from where I sit.

    Anyway, I'm done. I know that calling it PTW is a minority opinion, and as I stated here, I've got a grasp on one of the reasons why. Nothing you say to me, or that I say to you, will sway the other, so there is no point in continuing this.
    Funny how you still didn't explain how it is real pay to win and like just go "IT IS PAY TO WIN IT IS PAY TO WIN IT IS PAY TO WIN"

    So now you are just going to cross your arms and face a corner? Real mature.

    But I really can't expect much more from someone who kept trying to misrepresent what SE is actually doing by saying they are doing something completely different.

    Sorry, but it's clear you have nothing of value to say by the way you are acting and I suppose you even admit to rather thinking you are right than actually being right.

    See ya buddy.
    (5)

  2. #1072
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Quote Originally Posted by Keitou View Post
    snipped reply to me
    One of the examples Yoshida presented is an existing player who is starting Stormblood and wants to invite a friend who is new to the game. Let's just say the friend is an mmo veteran who is neither interested in the FF XIV story nor do they need any slow low-level dungeons to get a hang of this kind of gameplay. The existing player is willing to help their friend catch up a little, but they really want to be playing the new Stormblood content instead of doing old/side stuff like Palace of the Dead. With the option to buy a skip, the friend can instantly be ready for Stormblood content and now both friends are able to be in the same position and have a first-time experience the new content together.

    I think ultimately, it's impossible to streamline all of the patch 2.0 to 3.55 scenario quests and gating enough without significant development cost. It will always be a hindrance to players who are not interested in that content, and the length of the quest chain gets bigger every year, putting new players further and further behind the latest expansions. Imagine years down the line when a new person has to catch up thousands of quests through to patch 6.55 or something with no skips available. So we let people skip scenario if they desire. Also services the kind of people who bounce between different mmos just to do the raiding or pvp, who have no interest in story or leveling and would unsub this game if they were forced to do all that catch-up.
    (3)
    Last edited by Rufalus; 12-20-2016 at 11:51 AM.

  3. #1073
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Aviars View Post
    Quote Originally Posted by Roth_Trailfinder View Post
    The real situation is, they are adding PTW.

    The real situation is, people Want what they are adding, but do not want PTW.

    The real situation is, such people leap to the erroneous conclusion that because they want it, they can twist PTW around so that the jump potion no longer qualifies.

    The real situation is, YOU do not want to see that buying gear, buying content clears, buying levels, is the same regardless of the levels bought relative to the levels attainable. So you prefer to call it straw manning in an attempt to dismiss it rather than face it.

    THAT'S the "real situation", as it appears from where I sit.

    Anyway, I'm done. I know that calling it PTW is a minority opinion, and as I stated here, I've got a grasp on one of the reasons why. Nothing you say to me, or that I say to you, will sway the other, so there is no point in continuing this.
    Funny how you still didn't explain how it is real pay to win and like just go "IT IS PAY TO WIN IT IS PAY TO WIN IT IS PAY TO WIN"

    So now you are just going to cross your arms and face a corner? Real mature.

    But I really can't expect much more from someone who kept trying to misrepresent what SE is actually doing by saying they are doing something completely different.

    Sorry, but it's clear you have nothing of value to say by the way you are acting and I suppose you even admit to rather thinking you are right than actually being right.

    See ya buddy.
    Apparently, you do not want me to go away. Bolded, you'll find the latest attempt to get it through to you that it is PTW. You even included it in your quote from me. But, as I said, you don't want to listen. That's why you're trying to claim I'm shouting nonsense, so you don't have to listen.

    And that's why I'm done here. Not because Nyghtmarerobu thinks I'm delusional (though the only "delusion" is an acceptance that buying gear, buying power, buying levels, buying content clears for RL currency is PTW and is wrong, under any and all circumstances) and wont budge, but because conversations require BOTH sides to actually listen, and think about what is said. I'm seeing NOTHING like that from the "its not PTW" side, only demands that we "prove" it is PTW and ignoring, or disparaging, attempts to do so rather than actually THINK about them.

    The thinking on the "its not PTW" side stopped at some point in this thread : when it was pointed out that PTW is not an end-game only, or PVP only phenomenon. But I guess that's because principles are easily set aside when YOU are not the one who is passed by the person paying for content clears, paying for gear (i260, as someone pointed out, not i270), paying for levels. Try holding on to your principles. Its harder, but you'll be the better person for it.
    (4)

  4. #1074
    Player
    Aviars's Avatar
    Join Date
    Dec 2015
    Posts
    524
    Character
    Aviars Lightsworn
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Roth_Trailfinder View Post
    Apparently, you do not want me to go away. Bolded, you'll find the latest attempt to get it through to you that it is PTW. You even included it in your quote from me. But, as I said, you don't want to listen. That's why you're trying to claim I'm shouting nonsense, so you don't have to listen.
    And you still ignore what true pay to win is.

    Games that let you buy better gear or allow you to make better items then everyone else at a faster rate and then makes the game largely unbalanced even for people who have skill in the game without paying.

    True pay to win involves end game content and pvp, which you continue to ignore. Maybe you should stop thinking about what you think pay to win is and accept what most people define pay to win as.

    But like other people have said, you live in your own world with it's own different set of definitions huh?
    (6)

  5. #1075
    Player
    DrStiles's Avatar
    Join Date
    Sep 2015
    Posts
    39
    Character
    Tsukiko Mizukoshi
    World
    Excalibur
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Rufalus View Post
    One of the examples Yoshida presented is an existing player who is starting Stormblood and wants to invite a friend who is new to the game.
    And that invited friend is expected to shell out $40~45 (final pricing TBD, but this is the estimate Yoshida gives) if they want to play with their friend in any reasonable timeframe. They are expected to buy a fix for FFXIV's content gating problem, when no other MMO requires it, because in other MMOs, this issue doesn't exist. It would be one thing if new players were given both a level and story jump potion complimentary. But it is quite another to ask new players to pay an enormous fee, just to overcome SE's flawed content design. If these potions were really about making the game accessible to potential new players, it they would be included with the expansion just like in WoW.
    (1)

  6. #1076
    Player
    Lyraele's Avatar
    Join Date
    Oct 2016
    Posts
    143
    Character
    Lyraele Inglorion
    World
    Midgardsormr
    Main Class
    Paladin Lv 70
    Quote Originally Posted by DrStiles View Post
    And that invited friend is expected to shell out $40~45 (final pricing TBD, but this is the estimate Yoshida gives) if they want to play with their friend in any reasonable timeframe. They are expected to buy a fix for FFXIV's content gating problem, when no other MMO requires it, because in other MMOs, this issue doesn't exist. It would be one thing if new players were given both a level and story jump potion complimentary. But it is quite another to ask new players to pay an enormous fee, just to overcome SE's flawed content design. If these potions were really about making the game accessible to potential new players, it they would be included with the expansion just like in WoW.
    I'd be good with "buy the expansion, it includes one complimentary story skip item for free". That would help my friends (not that spending a few extra bucks will sway them one way or another). If they changed it to that, all of your objects ions would be gone?
    (3)

  7. #1077
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Lyraele View Post
    I'd be good with "buy the expansion, it includes one complimentary story skip item for free". That would help my friends (not that spending a few extra bucks will sway them one way or another). If they changed it to that, all of your objects ions would be gone?
    Maybe as a complete bundle of ARR:HW:SB all in one that would also give a potion to but giving everyone who buys the expansion seems a tad much to me. That and I assume some of us are already maxed to 60 on our fighting jobs, would go to waste unless we held on to it till 5.0 to boost one job to 70.
    (0)

  8. #1078
    Player
    Baalfrog's Avatar
    Join Date
    Mar 2016
    Posts
    117
    Character
    Alysanai Holt
    World
    Cerberus
    Main Class
    Dancer Lv 80
    It's good. The game won't magically die because of this, WoW didn't die, SWTOR didn't die (because of the boost atleast) and so on. Neither will this game. If the statistics about Koreans/Chinese hold any indication, roughly every 4th player will spend money on these. Thats 21 USD extra that the game just made. This is a business, not a charity, and money is what makes the game go round. Take off money, and bam, you got a dead game. The fact is, modern MMO players are not the same "HC audience" that they were during the times of vanilla WOW, Everquest and Ultima online who spend hours upon hours in game every day. Contemporary MMO players hop from game to game, trying out different things, spending some money here and there. Thats how it is, and thats why businesses have to adapt, the old school consumer that dedicated to one mmo is not there anymore, just look at what happened to Wildstar.

    As stated in many posts in this thread, mmos live and die by new players attracted to the game, first impressions are everything. As is the case with this game, it is pretty bad, combat is super slow, story is a text wall that doesn't go anywhere and so on. If you can skip all that and get to the good stuff at the endgame, which many people praise the game for, why is it a bad thing that we get more people at max level? Is the MSQ some sort of rite of passage that makes you a real Eorzean man/woman with respect because its so HARDCORE that only 1% or less people can do it? No it is not, it is tedious, mediocre and stretched out and quest structure is extremely boring and standard, nothing new there. With the jump potion you can get to the real meat of the game, the endgame, which many people agree is one of the best in the market. Just make sure that people get some sort of tutorial, class specific & role specific, and a tutorial on the topic of group play.

    I would also like to briefly point out a few things, bads will always be bad, no matter if they boost or not, simply because they do not care. This is not P2W, since it doesn't give significant competitive aspects in any way. No one will force you to buy this. And the game certainly will not die because of this.

    In conclusion, while I personally probably won't get one, I can see why someone would, and I won't judge. And this thing can't come fast enough. They should also bundle it with Stormblood expansion, so you can get to the newest stuff when you buy the expansion for the newer players to truly catch up with the older playerbase. The story can be watched at the inn if you want to, and the older content like Coils or Crystal Tower won't get deleted from the game.
    (3)

  9. #1079
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Lambdafish View Post
    Go back literally 5 posts from when this was posted and you will see some. (In fact, the response directly before this is talking about them)

    Have you ever played one of those free to play money sucking mobile games? Their entire grab is that they are addictive but the activities take far too long to allow you to enjoy the game without purchase. What you win from the jump potion is the same. It is instant gratification of having a level 60 character and being top level without working for it. Granted, I have a far greater issue with the levelling potion than the story potion (because the levelling potion is literally paying for experience points on any number of jobs), but both involve you paying to decrease the amount of time it takes to get your reward, just like the free to play mobile games (this is framed from the mindset of someone who is incentivised by the potion)
    Most of the solutions suggested are either unrealistic as far as resources or design or don't solve the problem at the core of this situation.

    THE ISSUE THAT MOST SPROUTS SEEM TO HAVE ISNT THE QUALITY BUT THE LENGTH OF THE MSQ. THE LENGTH.

    THE. LENGTH.


    If you don't address that issue nothing is solved and the problem with retaining new players continues to become a problem. This is a major issue. New players are the life blood of every MMO out there. Without a constant steady stream you MMO starts to go into decline as player churn causes it to bleed out.

    Tweaking quests wont solve that and any actual improvements would only solve the problem for one expansion at best before they had to resort to some kind of fastracking system. Removing gating might but it has its own swarm of related issues, not the least of which would be accessibility for RMT/bots and many of the issues with people not knowing their classes (You already have this with people speedleveling in PotD) and frankly we don't know from a system perspective how difficult that would be.

    Honestly leaving out the Leveling potion wouldn't be much of an issue at the moment (three expansions down the road might be a different story). Just the Story potion would solve a lot of the issues for now. However most of the issues you have with a auto levelled character you will have with a someone who has speedleveled using the first 3 floors of PotD.

    Quote Originally Posted by AlphaFox View Post
    Maybe as a complete bundle of ARR:HW:SB all in one that would also give a potion to but giving everyone who buys the expansion seems a tad much to me. That and I assume some of us are already maxed to 60 on our fighting jobs, would go to waste unless we held on to it till 5.0 to boost one job to 70.
    Does it really matter if it goes to waste if the Potion isn't priced into the cost of the expansion? I tend to agree adding one set of potions free in each copy of SB would be the most sensible and fair use of the feature and fit the intended purpose the best.
    (4)
    Last edited by Belhi; 12-20-2016 at 12:39 PM.

  10. #1080
    Player
    FreeKingStefan's Avatar
    Join Date
    Sep 2016
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    175
    Character
    King Stefan
    World
    Jenova
    Main Class
    Scholar Lv 70
    There is no downside to "jump potions."

    WoW has implemented this very feature and it has been wildly successful. It is nearly impossible to get friends interested in the game when there is ~100 hours of gameplay needed before they even get caught up (and I'm certain at least a few of those hours will be spent in queue for story mode dungeons.)

    Not only that, but FFXIV leveling is arguably some of the worst in the MMORPG genre. It's a long slog.
    (3)

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