No mention whatsoever
I understand this thread is huge, but there was a discussion about this a few dozen pages backSome proposed solutions that make levelling potions unnecessary:
A) like palace of the dead, make more content accessible at low levels (meaning that new players can play current "endgame" content with friends immediately)
B) make the new jobs accessibility requirements only to finish the 2.0 story (beat praetorium) and have them outside the expansion area. (Reason being is that this is the point you become the WoL).
C) allow crafters and gatherers to enter the expansion areas through beating their class quests (This would actually make accessing the expansion zones FAR easier)
D) Make the storyline of 3.4/3.5 separate from 3.1-3.3 (a little message saying these events take place after the events of the dragonsong war with a tiny summary of the ascians, WoD and nidhoggs eye)
E) Make ONLY 2.1-2.55 skippable, these quests are much easier to translate into a summary than the entire story from 2.0-3.55, and coupled with D) will make the story much shorter if people choose to.
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