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  1. #1
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by VTXShiva View Post
    Hindsight is a powerful thing indeed.
    Except there ARE alternative methods that are able to be implemented other than a jump potion.

    Quote Originally Posted by Naunet View Post
    They don't even have to "trim" the MSQ. They just need to extract its claws from all of the content it unlocks. Let players go through the MSQ if they want at their own pace, but don't wall off the entire game with it.
    I wrote this list a few dozen pages back that shows exactly what can be done to have those claws extracted AND the MSQ trimmed, I'm sure you could reply with even more ideas.

    Quote Originally Posted by Lambdafish View Post
    Some proposed solutions that make levelling potions unnecessary:

    A) like palace of the dead, make more content accessible at low levels (meaning that new players can play current "endgame" content with friends immediately)

    B) make the new jobs accessibility requirements only to finish the 2.0 story (beat praetorium) and have them outside the expansion area. (Reason being is that this is the point you become the WoL).

    C) allow crafters and gatherers to enter the expansion areas through beating their class quests (This would actually make accessing the expansion zones FAR easier)

    D) Make the storyline of 3.4/3.5 separate from 3.1-3.3 (a little message saying these events take place after the events of the dragonsong war with a tiny summary of the ascians, WoD and nidhoggs eye)

    E) Make ONLY 2.1-2.55 skippable, these quests are much easier to translate into a summary than the entire story from 2.0-3.55, and coupled with D) will make the story much shorter if people choose to.
    (1)
    Last edited by Lambdafish; 12-20-2016 at 02:25 AM.

  2. #2
    Player
    VTXShiva's Avatar
    Join Date
    Jul 2014
    Posts
    44
    Character
    T'paoh Djanis
    World
    Cerberus
    Main Class
    Monk Lv 60
    Quote Originally Posted by Lambdafish View Post
    Except there ARE alternative methods that are easily implemented other than a jump potion.
    Almost all your suggestions revolve around changing hooks, NPC locations event triggers, etc. These things are not so easily done as you think. You don't just move NPCs and triggers from A to B; sometimes that works, but not always.
    In order to be done right (not half-assed) this would take considerable resources from at least 1/3rd of the XIV team and anywhere from 1-2 patch cycles to half an expansions worth of time, or potentially more.
    No it would not require the input of all departments, but the people needed to address these things altogether would significantly slow the content patches regardless.

    The jump potions are a super easy/fast solution in contrast. It just flips the switch on several values from 0 to 1, but more importantly is already done and would require little to no testing to implement.
    Cost almost 0, reward instantly noticeable.
    (1)

  3. #3
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by VTXShiva View Post
    Cost almost 0, reward instantly noticeable.
    Cost to the playerbase: a game that no longer has the motivation to improve, plus the cost of a potion.

    Stop cheerleadering for SE. Improving on the game they built is part of their JOB.
    (7)

  4. #4
    Player
    Cedane's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    126
    Character
    Aymeigh Lewanda
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Well I, for one, welcome it. I saw what Naoki Yoshida wrote and I'm for it. I could see myself using it for some classes and then running POTD to get a feel before even daring to run it through dungeons/raids/etc.

    This is a story driven game. You can't trim it without effecting the story. I'm sure they did weigh the options pointed out but opted for this. I'm not bothered by it in the least. It means some of my friends who were turned off and refused to play can play with me now.

    Sooo... I'm going to wait and see how it works in effect. If it DOES do the doom and gloom people are screaming about? Then point it out and they can fix it. I'm not going to worry for a what if scenario when the darn potions haven't been implemented yet. I think a lot of you should calm down, try to wait and see how it works first when they are implemented into the game itself.

    Don't panic. Wait for numbers and results of the jump potions to come in. Witness the pros and cons in full form and see how the results play out in the next few months. In my personal opinion, I don't think its any harm at all and feel people are overreacting just a tad bit much.

    It's going to be okay guys!
    (0)
    Last edited by Cedane; 12-20-2016 at 02:48 AM.