So much this, I'm sad to say Yoshi P but this whole thing leaves a bad taste in my mouth, WoW has a jump potion because it had 5 expansions and 10 years of content to get through, you only have 2. What this means is that you did something wrong with the content requirements and gating somewhere. It almost looks (to the unaware) like you gated all the content to make money off a jump potion (ok, taking the tin foil hat off).
Some proposed solutions that make levelling potions unnecessary:
A) like palace of the dead, make more content accessible at low levels
B) make the new jobs accessibility requirements only to finish the 2.0 story (beat praetorium) and have them outside the expansion area. (Reason being is that this is the point you become the WoL).
C) allow crafters and gatherers to enter the expansion areas through beating their class quests
D) Make the storyline of 3.4/3.5 separate from 3.1-3.3 (a little message saying these events take place after the events of the dragonsong war)
I know the levelling potion is the easiest path, but it's not a good practice. I know it has its good points, but releasing it so early (rather than 6.0) shows a precident that I have been seeing for a while. It makes me sad as a games designer that you do not seem to understand reward structure and incentive and seem to think that people can either pay their way to the end, or that everyone deserves everything because it will keep them subscribed. The levelling potion doesn't cause any problems itself, but as outlined above, these problems can be solved other ways, and it sets a precident of what's to come from the cash shop.
You seem to misunderstand people's issues with the story, people only have an issue with 2.1-2.55. I am ok with you wanting to condense that chunk, it's level 50 content that only has 2 story dungeons. If you wanted to make people skip that and give them a summary, that is much better than going from level 1-60 and skipping everything, just make 2.X patch content skippable so that when people beat the game they can immediately move on to HW (and onto 3.4 via the proposed system). Oh look, SB is a lot closer now after beating 2.0
One final note: Please no level jump potion, the story I understand, but there is no excuse for a level jump potion, as I said before about reward structure, it is downright offensive that you would propose it and it defeats the purpose of playing the game in the first place. Levelling does not take long, and through a mixture of increased XP (like at the start of HW) and more content like potd, this fills the same void as the levelling potion, except it is through gameplay. Also the fact that you said "we are making the price high to stop people from abusing the system" while not actually stopping people from buying a potion for every job shows that you are fully aware and ok with someone buying them all AND taking the premium price from it.





