Quote Originally Posted by ZhaneX View Post
You really don't see the problem with this? With encouraging Square to keep babying players in an "Expansion", rather than trying new and interesting things to diversify gameplay, trusting players to already have some experience by that point?
How is this babying them? It's recognizing people aren't going to come to a game necessitating 500+ quests just to begin playing the current content. If they subsequently reduced the difficulty of dungeons even further, you would have a point. But they have talked about doing the precise opposite. Someone skipping the story does not inherently make them a bad player. They may simply have no interest in the story. It's not overly difficult to learn your job if you actually want to. People who couldn't care less will remain bad players because they don't care to improve. No amount of obstacles you place ahead of them will change that.