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  1. #1
    Player
    JCharms's Avatar
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    Sep 2016
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    194
    Character
    Maybelline Charmers
    World
    Cerberus
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by Veritas-Ancora View Post
    Requested Alternative:
    Triple XP up to L60. I'm dead serious, triple it. This caps people at every dungeon, but makes them experience it and learn. No more grinding gathering or crafting either. Grinding dungeons is a waste of time and discourages players from playing.

    Also get rid of all those silly MSQ quests at Costa Del Sol before Titan, they did nothing for the story.

    I said this before Yoshi's announcement, regardless of the potions, they must clean it up, whatever it takes, it must be done, as these gates will still continue to drive people away.
    Also, even though the XP gains would help, I feel its only a half step as no matter how much xp is given, those 100's of fed-ex's are still blocking your way.
    (2)

  2. #2
    Player
    Belhi's Avatar
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    Feb 2015
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    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by JCharms View Post
    I said this before Yoshi's announcement, regardless of the potions, they must clean it up, whatever it takes, it must be done, as these gates will still continue to drive people away.
    Also, even though the XP gains would help, I feel its only a half step as no matter how much xp is given, those 100's of fed-ex's are still blocking your way.
    The problem with cleaning up all those older quests is it costs them making new quests. Every quest they alter, revamp or delete requires rewriting, debugging and QA work to make sure it all still flows properly plus before they touch anything they would have to review every quest to see what they could alter or shorten and what alteration to other quests would need to be done to account for the changes. If they do this current max lvl character are going to have to do with less and probably quite a bit. Would you be fine with no MSQ for two or three patches? Even that probably wouldn't cover the ARR MSQ for a revamp.

    People keep saying it and frankly I don't think they realise how much work it would take. The Dev team doesn't give itself much slack to do extra things with their release schedule. Its not like they can just squeeze it in on the side.

    Most people seem to think this is just an issue with certain quests. Its not. The majority of sprouts I see burn out either burn out late ARR patch MSQ or early HW. That's right. You have sprouts quitting when they are doing HW quests, not ARR. I have seen very few sprouts stop at that point. They usually at least hit the patches. Their reason, almost always, is it is JUST TO LONG. Even if they like the story there is such a thing as too much of a good thing.
    (5)

  3. #3
    Player
    JCharms's Avatar
    Join Date
    Sep 2016
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    194
    Character
    Maybelline Charmers
    World
    Cerberus
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by Belhi View Post
    Would you be fine with no MSQ for two or three patches? Even that probably wouldn't cover the ARR MSQ for a revamp.
    That's a pretty selfish attitude, and one that has no basis for fact. But to answer your question, yes, I would forgo short term loss for long term financial sustainability for the studio so we could get meatier updates in the future.
    The point at where someone says enough, is more than likely brought about from what they had to endure up until that point, so people leaving during HW comes as no surprise to me, as myself being relatively new to the game, not long endured the 100 quest stretch of 2.xx, I'm quite resilient, but that really tested my resolve.
    (0)

  4. #4
    Player
    VTXShiva's Avatar
    Join Date
    Jul 2014
    Posts
    44
    Character
    T'paoh Djanis
    World
    Cerberus
    Main Class
    Monk Lv 60
    Quote Originally Posted by JCharms View Post
    That's a pretty selfish attitude, and one that has no basis for fact. But to answer your question, yes, I would forgo short term loss for long term financial sustainability for the studio so we could get meatier updates in the future.
    The point at where someone says enough, is more than likely brought about from what they had to endure up until that point, so people leaving during HW comes as no surprise to me, as myself being relatively new to the game, not long endured the 100 quest stretch of 2.xx, I'm quite resilient, but that really tested my resolve.
    I'm just going to list this here as a reminder to everyone "http://tvtropes.org/pmwiki/pmwiki.php/Main/WhenIWasYourAge"

    You say short term loss for long term financial sustainability, but I'm almost 100% confident you have never worked in a gaming studio, let alone one of this magnitude, at the appropriate corporate level to understand what that may even entail.
    (3)

  5. #5
    Player
    JCharms's Avatar
    Join Date
    Sep 2016
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    194
    Character
    Maybelline Charmers
    World
    Cerberus
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by VTXShiva View Post
    I'm just going to list this here as a reminder to everyone "http://tvtropes.org/pmwiki/pmwiki.php/Main/WhenIWasYourAge"

    You say short term loss for long term financial sustainability, but I'm almost 100% confident you have never worked in a gaming studio, let alone one of this magnitude, at the appropriate corporate level to understand what that may even entail.
    Other game studios have had to or have done it. Bioware said the same things about their story, in that its too hard, too costly for it to be considered, and you know what, they worked it out, they had to as the churn was heading into the negative.
    Corporations that dwarf this studio still make mistakes, the size doesn't matter,
    Or are you implying that you are so knowledgable about the inner workings of this game and its code, you know its going to cost a xxx dollars and xx time to do?
    (1)

  6. #6
    Player
    VTXShiva's Avatar
    Join Date
    Jul 2014
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    44
    Character
    T'paoh Djanis
    World
    Cerberus
    Main Class
    Monk Lv 60
    Quote Originally Posted by JCharms View Post
    Other game studios have had to or have done it. Bioware said the same things about their story, in that its too hard, too costly for it to be considered, and you know what, they worked it out, they had to as the churn was heading into the negative.
    Are you SERIOUSLY comparing FFXIV to the trainwreck that is SWTOR? The game that uses subscription as a noose instead of a quality system. the game that throws scraps at you and belittles you for playing free and does not even allow you to play end-game without a sub. The game where the only way you're really making substantial in-game progress, is by spending money OUT OF THE GAME. (I'm a founding backer with a CE pre-purchase of SWTOR and at least 30 months of paid subscription to that game and i still feel like you're mocking me)
    (2)
    Last edited by VTXShiva; 12-19-2016 at 03:45 PM.

  7. #7
    Player
    JCharms's Avatar
    Join Date
    Sep 2016
    Posts
    194
    Character
    Maybelline Charmers
    World
    Cerberus
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by VTXShiva View Post
    Are you SERIOUSLY comparing FFXIV
    Fair points on SWTOR, I'm sorry I have given you nightmares. I left in May, after Ben Irving's open letter.
    Anyway, I wasn't comparing them, just noting my observations of the devs and producers of that game and others, who say one thing but the truth is often nowhere close to it.
    The reasons they do or don't do a thing are often hidden behind a "its too complex and expensive" whereas the truth is probably it doesn't fit with our path or ideas going forward.
    Or to put it simply, they BS far too often, all of them.
    I have no idea how much time, effort and money it would take to clean it all up, but no one else other than a few inside the studio does either.
    I don't care about the potions, I really don't, but I would like to see the leveling process tuned regardless, for the good of the game.
    (2)