
Originally Posted by
Fyce
You both have to improve your reading skills.
This "27-29% players" is only for:
- New players coming to FFXIV, not the entire player base...
- The Job Jumping potion, not the story one.
- Includes all types of players, would they be MMORPG veterans, coached/helped by friends and, your favorite, the complete newbie.
If you didn't just read the big red bolded words, you'd have been able to read this: "There were about 20-21% percent of those who purchased story jump potions along with the above conditions. From those who have purchased the job jumping potions, it looks like there is a good amount of players who want to experience the main scenario themselves."
Considering these potions are more popular in China and Korea, we should expect at least a slight drop for NA/EU market.
And yes, Wolf_Heartnet, experience means a lot. For example, a WoW veteran who wants to come to FFXIV will naturally be way more skillful than a total newbie, and will get "decent" at the game in a very short amount of time. These players are included in this "20-21%", and it does matter.
And what I said about "crushing your argument" is that getting new players is way more valuable than the downside of getting a few newbies in dungeons. (Stop misreading things, please.)
I hope you get why I dismiss your argument completly. I base mine on facts, while you base yours on assumptions and even misread stuff. I also base mu argument off other precedents, like what happened in WoW (a lot of people like you, thinking it's the end of the world because newbs would swarm their dungeons, while it didn't happen at all).
So yeah, maybe I don't know exactly the exact number and exact skill level of the people you'll meet in DF after these items show up in the shop...
But what I do know for certain, is that you're overreacting way too much and are blowing everything out of proportion.
When we say "DF won't change", it means "it'll barely be noticable at most".