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  1. #631
    Player
    Wolf_Heartnet's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    276
    Character
    Saikhan Kha
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Fyce View Post
    Read the opening post, please.
    There's data to be found in it which demonstrate that the fraction of new players buying a jumping potion out of the gate is actually tiny. Besides, this data also shows that the majority of players buying said potions have either already some experience in the MMORPG genre, play the game 'til level ~30 before buying, or only buy to play with someone in particular.
    Also, keep in mind that these numbers are from the chinese and korean versions. In China and Korea, these services are extremely common (again, already stated in the OP). The EU and NA market for these is smaller. People tends to buy less of that stuff.

    So, no, the DF will not change according to these numbers.

    And whatever the case, even if new people were to buy jumping potions, it would only be a matter of time for them to learn how to be better at the game and perform to an "average level". So even then, the issue would only be temporary.

    Really, this isn't as big of an issue as people think it is. Compared to the benefit of having more player "jump" into the game (pun intended), this issue is almost completly irrelevant because the benefit counterpart is huge.
    And, who knows, some of these jumping potions buyers might become the next ones to get some world first clears on 8man raids.
    I read the opening post. That data is no good. I explained my thoughts on it here.http://forum.square-enix.com/ffxiv/t...11#post3964511
    (1)

  2. #632
    Player
    Nolaie's Avatar
    Join Date
    Apr 2016
    Posts
    21
    Character
    Dawn Bright-blade
    World
    Tonberry
    Main Class
    White Mage Lv 80
    I support MSQ Potions and maybe with only 1 job to 60 the MSQ can be very boring and lame and its why I didn't bother level another character for a while.. so its just for players who are new to help them out catch up to other players and just 1 class if the person already has a lvl 60 they aren't allowed to use another one

    But I don't support instant lvl 60 job potions it will just fill up DF with people not knowing how to play their classes I will only support it if SE adds a new Training hall that teaches players Rotations and skills and how to properly use them if they don't complete it they don't get to do Duty Finder and Party finder unless they already have the class/job lvl 60 on another character on the same account only..

    If you don't support this then you're not helping the new players who want to try the game out and catch up to other players and maybe help the game to be much more popular.
    (0)

  3. #633
    Player
    Austherus's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    95
    Character
    Austherus Aynvals
    World
    Faerie
    Main Class
    Marauder Lv 52
    Quote Originally Posted by Fyce View Post
    Read the opening post, please.
    There's data to be found in it which demonstrate that the fraction of new players buying a jumping potion out of the gate is actually tiny.
    They said 27-29% of korean/chinese players are buying the potions (which is a huge number for a cash shop item), but didn't give any number on how many are buying it "out of the gate". I don't know where "tiny" is coming from.
    (1)
    Last edited by Austherus; 12-18-2016 at 12:19 PM.

  4. #634
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    I think something like this is probably necessary if SE is going to keep making full story completion a requirement for moving from expansion to expansion. I'm envisioning a scenario where we're launching FFXIV 8.0 and some wide-eyed player picks up ARR for the first time... sees the literal years of grinding he has to do to play the new stuff that attracted him, and immediately walks away from that level of nonsense. It's necessary for that to not happen.

    That being said, some kind of training. Mandatory training on the selected job is going to be necessary before the player is allowed to do any group content. Introduce them to their abilities. Give some explanation to people about how they're expected to play their job. We already have people in the DF that don't have the first clue what they're doing. This would make it worse if there isn't some kind of tutorial explaining how to FFXIV before they jump in.
    (0)

  5. 12-18-2016 12:17 PM
    Reason
    Removing P2W definition debate, it is unimportant to my thoughts on potion.

  6. #635
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Wolf_Heartnet View Post
    I read the opening post. That data is no good. I explained my thoughts on it here.http://forum.square-enix.com/ffxiv/t...11#post3964511
    I already saw your post, and it's nonsense. You didn't understand the numbers and what they mean at all. Or you simply didn't want to understand... doesn't matter.
    The tl;dr version is: not a lot of players will buy these potions, and these players are usually already experienced (would it be because they are MMORPG veterans, coached by friends or even returning players). Translated to answer you in a way you will understand: you won't see a lot of very inexperienced players in your roulettes because of these potions.

    Also, you've yet to answer about the fact that the benefit of getting new players to stick with the game completly crushes your concern, and that these joining players would get better overtime, meaning that this "issue" will solve itself in something like a month.
    (4)

  7. #636
    Player
    Austherus's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    95
    Character
    Austherus Aynvals
    World
    Faerie
    Main Class
    Marauder Lv 52
    Quote Originally Posted by Fyce View Post
    not a lot of players will buy these potions, and these players are usually already experienced (would it be because they are MMORPG veterans, coached by friends or even returning players).
    27-29% of the player base is not a lot?
    (0)

  8. #637
    Player
    Wolf_Heartnet's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    276
    Character
    Saikhan Kha
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Fyce View Post
    I already saw your post, and it's nonsense. You didn't understand the numbers and what they mean at all. Or you simply didn't want to understand... doesn't matter.
    The tl;dr version is: not a lot of players will buy these potions, and these players are usually already experienced (would it be because they are MMORPG veterans, coached by friends or even returning players). Translated to answer you in a way you will understand: you won't see a lot of very inexperienced players in your roulettes because of these potions.

    Also, you've yet to answer about the fact that the benefit of getting new players to stick with the game completly crushes your concern, and that these joining players would get better overtime, meaning that this "issue" will solve itself in something like a month.
    Your response is nonsense then. You refuse to acknowledge a legitimate argument and dismiss as nonsense simply because you disagree.

    Not alot of players will buy it? 27-29% is a pretty large amount. Doesn't seem like you understand the numbers and what they mean at all.

    players are experienced? Experience outside of xiv doesn't amount to much. It's like being a pro overwatch player then going to xiv expecting to be a pro at the game just because ur a pro at overwatch. People have different learning curves and the learning curves can differ from game to game for each individual.

    You don't know how it'll affect roulette's. You just think you know and you don't.

    Better over time does not crush an argument. There will always be playing coming in and out of the game. Meaning it won't solve itself.
    (1)

  9. #638
    Player
    Damona's Avatar
    Join Date
    Feb 2016
    Posts
    48
    Character
    Damona Sinclair
    World
    Twintania
    Main Class
    Samurai Lv 82
    Wait until the day when its 8.0 and newcomers are forced to buy a MSQ potion because of funky addon planning. Thats one of the reasons why we have so many no sayers here and people ranting about it.

    I saw what SE did in 3.0 and while having that story focus from 2.x to 3.0 is a nice touch, it was still a bold decision and now they're paying the price for those who do not care about the story. My game still starts at level 1, no matter how much time passes and if the way to max level takes long? Better make it solvable without resorting to extra cash to fix problems.
    (2)
    Last edited by Damona; 12-18-2016 at 12:38 PM.

  10. #639
    Player
    Seoulstar's Avatar
    Join Date
    Apr 2014
    Posts
    1,177
    Character
    Suzuko Seki
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Damona View Post
    Wait until the day when its 8.0 and newcomers are forced to buy a MSQ potion because of funky addon planning. Thats one of the reasons why we have so many no sayers here and people ranting about it.

    I saw what SE did in 3.0 and while having that story focus from 2.x to 3.0 is a nice touch, it was still a bold decision and now they're paying the price for those who do not care about the story. My game still starts at level 1, no matter how much time passes and if the way to max level takes long? Better make it solvable without resorting to extra cash to fix problems.
    Let's not forget that a lot on this forum just love to blow everything out of proportion and overreact. Like that comment. I highly doubt they would force you to do anything. But maybe i'm wrong.
    (1)

  11. #640
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Wolf_Heartnet View Post
    Not alot of players will buy it? 27-29% is a pretty large amount. Doesn't seem like you understand the numbers and what they mean at all.
    Quote Originally Posted by Austherus View Post
    27-29% of the player base is not a lot?
    You both have to improve your reading skills.

    This "27-29% players" is only for:
    - New players coming to FFXIV, not the entire player base...
    - The Job Jumping potion, not the story one.
    - Includes all types of players, would they be MMORPG veterans, coached/helped by friends and, your favorite, the complete newbie.

    If you didn't just read the big red bolded words, you'd have been able to read this: "There were about 20-21% percent of those who purchased story jump potions along with the above conditions. From those who have purchased the job jumping potions, it looks like there is a good amount of players who want to experience the main scenario themselves."

    For newbies to bother you in DF, they have to buy both potions. The number you're shoving me in the face like the messia is not that. The number of players buying both potions statistically have to be lower than 20-21%.

    Considering these potions are more popular in China and Korea, we should expect at least a slight drop for NA/EU market.
    And yes, Wolf_Heartnet, experience means a lot. For example, a WoW veteran who wants to come to FFXIV will naturally be way more skillful than a total newbie, and will get "decent" at the game in a very short amount of time. These players are included in this "20-21%", and it does matter.
    And what I said about "crushing your argument" is that getting new players is way more valuable than the downside of getting a few newbies in dungeons. (Stop misreading things, please.)

    I hope you get why I dismiss your argument completly. I base mine on facts, while you base yours on assumptions and even misread stuff. I also base my argument off other precedents, like what happened in WoW (a lot of people like you, thinking it's the end of the world because newbs would swarm their dungeons, while it didn't happen at all).

    So yeah, maybe I don't know exactly the exact number and exact skill level of the people you'll meet in DF after these items show up in the shop...
    But what I do know for certain, is that you're overreacting way too much and are blowing everything out of proportion.

    When we say "DF won't change", it means "it'll barely be noticable at most".
    (9)
    Last edited by Fyce; 12-18-2016 at 01:07 PM.

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