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  1. #51
    Player
    LisannaTargaryen's Avatar
    Join Date
    Jun 2015
    Posts
    68
    Character
    Athamas Decruor
    World
    Excalibur
    Main Class
    Botanist Lv 80
    I am cross posting my post from Reddit


    I am against the Jump Potion at start of 4.0 to put new players with current pool of players.

    Negatives of implementing Jump Potions


    a) The community does not need those players. You hear players complaining about people not being capable to even clear A9S but those people the jump potion will bring will by no means prepare them to revitalize the raiding scene.

    b) The fact players who spend money on their subs and on this game should be rewarded having access to StormBlood.

    c) Does not contribute to the long term. People will get bored of the endgame pretty quick while skipping the 90% of what FF 14 has to offer.

    d) Does not grow the players gradually and are the most likely candidates to abandon ship easily. Players who are currently subbed care about their accounts and care about to progress even more due to already invested time.

    e) A big learning tool into making a capable player is to familiarize how the game warns you about mechanics since most of them are reused

    f) It clearly shows a cash grab since almost 30% of new players are willing to spend extra money.

    g) Instead of going the hard way and streamline the leveling experience they go for the quick bucks.

    h) Many (and i say many) players especially in NA feel entitled because they are at lvl60,70 etc they should be included in farm parties etc etc. We seen the story before. The people who are not willing to put an effort to level an account are also those who are gonna be more entitled to this practices.

    i) Does not familirize those players with the community at all. The Do's and Dont's and the Eorzean Etiquette.

    Solutions:


    A) Jump potion at 4.X series should go at maximum of 2.55. Let player go through HW which is more streamlined and will bring them up to par to 4.0. Give them special Gear in an adequate level say 260 via a "Hall of the Advanced" ,similar to the reward structure of Hall of the Novice.

    B) Allow Lvl 60 Potions only to Alt Characters where they have 1 account at lvl 70 (for 4.0)
    C) Job Potions its an additional cashgrab since why you skip story when u still have to grind exp to lvl50. Combine it with the option A
    (19)
    Last edited by LisannaTargaryen; 12-17-2016 at 10:44 AM. Reason: formating

  2. #52
    Player
    Amariel34's Avatar
    Join Date
    Nov 2015
    Posts
    438
    Character
    J'inwa Dakari
    World
    Sargatanas
    Main Class
    Summoner Lv 100
    I admit I am tempted to use this for my alts. I got two character through the entire MSQ, and am not looking forward to it again. But like I said before, if I could *just* get to the start of HW I'd be happy. Also, question. Would the potion unlock Flying for all the HW areas?
    (0)

  3. #53
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Priya View Post
    snip
    It's probably how the game is coded to work when it comes to clearing content since it checks for what quests the player cleared before the flags change and all the flags are connected to each other through quest clearing. It would take quite a bit of work to change it all to a different type due to the sheer amount of quests involved and we both know the devs won't change the story or how the story is approached.

    If you are gonna remove the gating, then that's pretty much what skip potions are for in the first place; to let you bypass all that.
    (0)

  4. #54
    Player
    Zeonx's Avatar
    Join Date
    Mar 2014
    Posts
    957
    Character
    Zeon Darksol
    World
    Cactuar
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Belhi View Post
    The cost of the potions makes this a lot less viable. The best way to counter RMT is to eat into their potential profits.
    It won't Because think of how many RMT will play legit to sell the gil, they won't need to use anything to get high level.

    And just transfer the funds.
    (0)

  5. #55
    Player
    EdgeFayth's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    547
    Character
    Fayth Sombraugure
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Yuella View Post
    This is good news. I have wanted to create multiple alts but I don't have time to play through the story again. With these jump potions, I can make the alts and get to Stormblood.
    Are you ready to pay 30 bucks per alt?
    (0)


  6. #56
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Zeonx View Post
    It won't Because think of how many RMT will play legit to sell the gil, they won't need to use anything to get high level.

    And just transfer the funds.
    I don't think RMT will even bother with this sort of thing since the potions give only 200 or 300K of gil when RMT have been selling by the millions all this time. Too much money for very little return. Plus the gil is tracked anyway.
    (3)

  7. #57
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by LisannaTargaryen View Post
    A) Jump potion at 4.X series should go at maximum of 2.55. Let player go through HW which is more streamlined and will bring them up to par to 4.0. Give them special Gear in an adequate level say 260 via a "Hall of the Advanced" ,similar to the reward structure of Hall of the Novice.

    B) Allow Lvl 60 Potions only to Alt Characters where they have 1 account at lvl 70 (for 4.0)
    C) Job Potions its an additional cashgrab since why you skip story when u still have to grind exp to lvl50. Combine it with the option A
    This doesn't incentivize players who may have separate accounts (you know they exist- quite a few made accounts for recruit-a-friend rewards), kept them and now have ALTs on them.
    (0)

  8. #58
    Player
    Zeonx's Avatar
    Join Date
    Mar 2014
    Posts
    957
    Character
    Zeon Darksol
    World
    Cactuar
    Main Class
    Lancer Lv 100
    Quote Originally Posted by JunseiKei View Post
    There's no reason for a crafting of gathering jump potion to exist. You don't need them to progress in the game at all, unlike things like MSQ, which all require a Disciple of War or Magic. Unless I missed where it said those were to be included, but I thought I only read story and job jump potions.
    ((((This is a job leveling potion that can be applied towards a single job.)))) he was giving examples not saying it could happen to mining or crafts also. they are also jobs.

    They wouldn't need it, they could boost with no effort and spam gil dungeons or make money and transfer.

    We are talking about RMT, everyone is always stating oh they fixed it, now what do we have them inviting us with RMT .com names then after it will be Linkshell invites and then boost potion and market boards being ruined I'll be the first to say I told you so when it happens.
    (0)

  9. #59
    Player
    Zeonx's Avatar
    Join Date
    Mar 2014
    Posts
    957
    Character
    Zeon Darksol
    World
    Cactuar
    Main Class
    Lancer Lv 100
    Quote Originally Posted by MilesSaintboroguh View Post
    I don't think RMT will even bother with this sort of thing since the potions give only 200 or 300K of gil when RMT have been selling by the millions all this time. Too much money for very little return. Plus the gil is tracked anyway.
    Never know man, they changed up there thing when they got hit in FFXI pretty hard back in the days never say never.
    (0)

  10. #60
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Zeonx View Post
    It won't Because think of how many RMT will play legit to sell the gil, they won't need to use anything to get high level.

    And just transfer the funds.
    You realise SE can track the movement of those funds right and identify any 'Legit' accounts being used to funnel gil through. Transfering funds doesn't make the funds untraceable and a banned account that some RMT company has paid the cost for ARR, HW, SB and a story and Job potion is a costly loss of investment.

    Quote Originally Posted by LisannaTargaryen View Post

    g) Instead of going the hard way and streamline the leveling experience they go for the quick bucks.
    I see this argument come up a lot and so I feel the obvious answer has to be said:

    For everyone advocating this, how much content are you willing to give up to free up the resources streamlining the levelling experience would require? Its not a small job. It would require a lot of modification, rewriting dialog and quite a lot of QA. That's all work NOT getting spent on making content for you.

    It also doesn't solve the problem in the long term cause come 5.0 any time saved story progression will be lost when Stormblood and its patches gets added to the list of things new players have to clear.

    SE devs aren't lazy. They work there asses off. Its not like they just need to work a little harder. Game developers in general are some of the most hardworking people. Particularly at crunch time they work insane hours.
    (20)
    Last edited by Belhi; 12-17-2016 at 10:58 AM.

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