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  1. #41
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by GMERC View Post
    It takes less than a week.
    Less than a week if your grinding quests 12 hours a day maybe. Its currently around 600 quests. It's only going to get longer.

    My FC gets a lot of sprouts and we go out of our way to support those new players and I frequently see those sprouts go from entertained and engaged to fatigued to frustrated and impatient. Most who finally hit 3.0 respond with relief rather than excitement. Even the greatest meal in the world loses its charm if your forced eat nothing but it.

    I would like to add that doing the MSQ won't make a lick of difference to the performance of players. Healers who don't want to dps aren't suddenly going to become more common. Anyone who is like that would be that way wether they levelled from 1 and did every MSQ. The MSQ and levelling process doesn't somehow filter them out.

    Quote Originally Posted by Zeonx View Post
    I do, lets say a RMT gets on uses boost potion for any of the craft jobs makes invests in gear then transfers the gil to someone who isn't a bot, then sells it makes profit and wrecking the Market board for everyone.

    I understand its for players to catch up and even though they won't know the mechanics they'll learn but I can see this being abused and if people say no, they are RMT they always find ways to screw things up trust me.
    The cost of the potions makes this a lot less viable. The best way to counter RMT is to eat into their potential profits.
    (12)
    Last edited by Belhi; 12-17-2016 at 10:38 AM.

  2. #42
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Zeonx View Post
    uses boost potion for any of the craft jobs
    There's no reason for a crafting of gathering jump potion to exist. You don't need them to progress in the game at all, unlike things like MSQ, which all require a Disciple of War or Magic. Unless I missed where it said those were to be included, but I thought I only read story and job jump potions.
    (8)

  3. #43
    Player
    Jijifli's Avatar
    Join Date
    Jun 2015
    Posts
    1,384
    Character
    Jijifli Kokofli
    World
    Balmung
    Main Class
    Arcanist Lv 55
    Quote Originally Posted by GMERC View Post
    I hope you like Healers refusing to use offensive abilities "b-because I'm a healer not a DPS!!", because you're only gonna have even more of those now.
    Rather that than the SMN's that don't dot, BLM's that don't fire, DRG's that don't jump, NIN's that don't jutsu, DRK's that don't darkside, MNK's that don't position, WAR's that can't storm's eye, etc.

    The bad already exists, and honestly in good numbers if you look. If the player will be bad with a jump potion, they were going to be without it.
    (28)

  4. #44
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by worldofneil View Post
    Perhaps I'm misunderstanding, but if the main reason for the jump potions are to allow catchup... then why allow people buy multiple job potions? (at least it sounds like that's the plan?).

    You only need *one* job at 60 to catchup... everyone else currently at 60 who wanted to level something else would start back at level 1 (or 30 for HW jobs). It also makes a bit of a mockery of achievements like Grandmaster of War/Grandmaster of Magic if someone with money to spare can just buy all their level 60s vs someone that actually spent the time and effort to level up?
    People love playing multiple jobs. I always hear on this very forum on how the weekly tomestone cap needs to go or how difficult it is to get their other jobs geared up because they can only choose one kind of gear from coffer drops. Not everyone is going to stick to one job and allowing people to buy different types of job potions will let them experiment more freely without the grind. Achievements are pretty much a joke already since it seems no one really cares about them other than the very vocal minority that still insist achievements have some sort of deep meaning behind the player who got them.


    Quote Originally Posted by Meeka19 View Post
    For the people that didn't read the message in full, he stated they observed what players buy the skips and how they fare, the majority of them aren't actually entirely new players. They're players lvling alts, having gotten to 30 with the free trial or know veteran players and are helped by those friends.
    It seems that people wouldn't invest in the game without having experienced it enough to be certain, so it'd make sense that it'd be rare for people to not even try lvling the normal way for a while with the free trial before buying.
    As long as the money earned is put back into the game's development I don't mind, though that may be wishful thinking knowing how businesses are like.
    It's safe to say that most potion users are going to be people using alts as you said. Some want to experience the story again without the grind, others want to get their alts maxed out for RP purposes, and everyone else has their own reasons. It's pretty much a given that these potions are there to make the company money, but if the devs really wanted to make it easier for newbies to catch up, they would have made the potions cheaper to buy.



    As for my thoughts on this, I really don't care that much since, as others have said, it's literally going to be no different from before with bad players. We already had people in level 60 content not using tank stances by heart and others spamming Fire 3 as if it was the most damaging DPS spell. Since the potions are there for newbies to catch up to their friends, it would fall on both, the newbie to learn how to play and the friends to teach them. The mentality "I did it this way, therefore everyone else has to" isn't gonna fly anymore as the game keeps growing because that's how you give people the impression that this game is not for them and that others shouldn't play. Heck, most people that say that phrase probably refuse to go back to old content to help someone out or are the first ones to bail when there's a wipe.


    It's up to us as players to be what new players aspire to be. Lazy players won't listen. An aspiring player will.
    (6)
    Last edited by MilesSaintboroguh; 12-17-2016 at 10:42 AM.

  5. #45
    Player
    FinalWolf's Avatar
    Join Date
    Apr 2015
    Posts
    401
    Character
    Rex Inferorum
    World
    Malboro
    Main Class
    Warrior Lv 70
    I need to mentally prepare myself for 4.0 now
    (3)

  6. #46
    Player
    Priya's Avatar
    Join Date
    Jun 2012
    Posts
    493
    Character
    Priya Eridian
    World
    Leviathan
    Main Class
    Machinist Lv 90
    If part of the reason to release these is to alleviate players needing to complete tons of story quests to progress... why not just remove the gates?

    Make level the only requirement to enter a dungeon/zone: e.g. when you get 18, you can enter Sastasha no matter your story progress, and when you hit 50 you can enter Ishgard and beyond no matter your story progress. The sheer amount of gating new players have to go through is what turns them off, so remove those.

    In the same vein, you could also reset side quests for each job someone levels. So they can quest while they wait for dungeon queues; many MMOs do this.

    I'm not against level boosting (I buy them all the time in WoW), but leveling in XIV is fairly quick as it is. The worst part about it is all the story gating that's forced upon people before they can even enter a zone. People will still eventually progress the story both for narrative and XP, but don't force it on those who do not care to deal with it.
    (4)
    Last edited by Priya; 12-17-2016 at 11:35 AM.

  7. #47
    Player
    Cetonis's Avatar
    Join Date
    Nov 2013
    Posts
    445
    Character
    Sana Cetonis
    World
    Adamantoise
    Main Class
    Bard Lv 100
    Aside from the obvious need for a Hall of the Intermediate, please consider some sort of "recommended hotbar layout". You will mortify players who pop a potion and then suddenly have 30 randomly-arranged buttons to make sense of. Sure it'd be a "teaching moment" to make people read the tooltips to figure out where they want things, but that's a bit of a cruel way to go about that.
    (12)

  8. #48
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    I'm absolutely okay with this.
    (18)

  9. #49
    Player
    Kling-Klang's Avatar
    Join Date
    Aug 2014
    Posts
    482
    Character
    Kling Klang
    World
    Odin
    Main Class
    Red Mage Lv 90
    Hm, doesnt seem too bad. The price should prevent too many people buying it.
    Wont use it but dont care who does. Wonder if level potion will become a new duty finder insult haha.
    (3)

  10. #50
    Player
    Yuella's Avatar
    Join Date
    Feb 2016
    Posts
    723
    Character
    Boulder Colorado
    World
    Cactuar
    Main Class
    Sage Lv 98
    This is good news. I have wanted to create multiple alts but I don't have time to play through the story again. With these jump potions, I can make the alts and get to Stormblood.
    (3)

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