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  1. #1
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by GMERC View Post
    It takes less than a week.
    Less than a week if your grinding quests 12 hours a day maybe. Its currently around 600 quests. It's only going to get longer.

    My FC gets a lot of sprouts and we go out of our way to support those new players and I frequently see those sprouts go from entertained and engaged to fatigued to frustrated and impatient. Most who finally hit 3.0 respond with relief rather than excitement. Even the greatest meal in the world loses its charm if your forced eat nothing but it.

    I would like to add that doing the MSQ won't make a lick of difference to the performance of players. Healers who don't want to dps aren't suddenly going to become more common. Anyone who is like that would be that way wether they levelled from 1 and did every MSQ. The MSQ and levelling process doesn't somehow filter them out.

    Quote Originally Posted by Zeonx View Post
    I do, lets say a RMT gets on uses boost potion for any of the craft jobs makes invests in gear then transfers the gil to someone who isn't a bot, then sells it makes profit and wrecking the Market board for everyone.

    I understand its for players to catch up and even though they won't know the mechanics they'll learn but I can see this being abused and if people say no, they are RMT they always find ways to screw things up trust me.
    The cost of the potions makes this a lot less viable. The best way to counter RMT is to eat into their potential profits.
    (12)
    Last edited by Belhi; 12-17-2016 at 10:38 AM.

  2. #2
    Player
    Zeonx's Avatar
    Join Date
    Mar 2014
    Posts
    957
    Character
    Zeon Darksol
    World
    Cactuar
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Belhi View Post
    The cost of the potions makes this a lot less viable. The best way to counter RMT is to eat into their potential profits.
    It won't Because think of how many RMT will play legit to sell the gil, they won't need to use anything to get high level.

    And just transfer the funds.
    (0)

  3. #3
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Zeonx View Post
    It won't Because think of how many RMT will play legit to sell the gil, they won't need to use anything to get high level.

    And just transfer the funds.
    I don't think RMT will even bother with this sort of thing since the potions give only 200 or 300K of gil when RMT have been selling by the millions all this time. Too much money for very little return. Plus the gil is tracked anyway.
    (3)

  4. #4
    Player
    Zeonx's Avatar
    Join Date
    Mar 2014
    Posts
    957
    Character
    Zeon Darksol
    World
    Cactuar
    Main Class
    Lancer Lv 100
    Quote Originally Posted by MilesSaintboroguh View Post
    I don't think RMT will even bother with this sort of thing since the potions give only 200 or 300K of gil when RMT have been selling by the millions all this time. Too much money for very little return. Plus the gil is tracked anyway.
    Never know man, they changed up there thing when they got hit in FFXI pretty hard back in the days never say never.
    (0)

  5. #5
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Zeonx View Post
    It won't Because think of how many RMT will play legit to sell the gil, they won't need to use anything to get high level.

    And just transfer the funds.
    You realise SE can track the movement of those funds right and identify any 'Legit' accounts being used to funnel gil through. Transfering funds doesn't make the funds untraceable and a banned account that some RMT company has paid the cost for ARR, HW, SB and a story and Job potion is a costly loss of investment.

    Quote Originally Posted by LisannaTargaryen View Post

    g) Instead of going the hard way and streamline the leveling experience they go for the quick bucks.
    I see this argument come up a lot and so I feel the obvious answer has to be said:

    For everyone advocating this, how much content are you willing to give up to free up the resources streamlining the levelling experience would require? Its not a small job. It would require a lot of modification, rewriting dialog and quite a lot of QA. That's all work NOT getting spent on making content for you.

    It also doesn't solve the problem in the long term cause come 5.0 any time saved story progression will be lost when Stormblood and its patches gets added to the list of things new players have to clear.

    SE devs aren't lazy. They work there asses off. Its not like they just need to work a little harder. Game developers in general are some of the most hardworking people. Particularly at crunch time they work insane hours.
    (20)
    Last edited by Belhi; 12-17-2016 at 10:58 AM.

  6. #6
    Player
    LisannaTargaryen's Avatar
    Join Date
    Jun 2015
    Posts
    68
    Character
    Athamas Decruor
    World
    Excalibur
    Main Class
    Botanist Lv 80
    Quote Originally Posted by Belhi View Post
    Y
    I see this argument come up a lot and so I feel the obvious answer has to be said:


    For everyone advocating this, how much content are you willing to give up to free up the resources streamlining the levelling experience would require? Its not a small job. It would require a lot of modification, rewriting dialog and quite a lot of QA. That's all work NOT getting spent on making content for you.

    It also doesn't solve the problem in the long term cause come 5.0 any time saved story progression will be lost when Stormblood and its patches gets added to the list of things new players have to clear.

    SE devs aren't lazy. They work there asses off. Its not like they just need to work a little harder. Game developers in general are some of the most hardworking people. Particularly at crunch time they work insane hours.
    You know implementing the potions costs resources as well? What you prefer a game that it will be unplayable if you dont shell out the money to jump? Because down the line thats gonna happen. At least now new players find new players into the DF. And you can not put the whole weight into mentor roulette where rewards are not worth it for the time spend (outside of being a good mentor) those queues for people who didnt pay will take more and more.
    (2)

  7. #7
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by LisannaTargaryen View Post
    You know implementing the potions costs resources as well? What you prefer a game that it will be unplayable if you dont shell out the money to jump? Because down the line thats gonna happen. At least now new players find new players into the DF. And you can not put the whole weight into mentor roulette where rewards are not worth it for the time spend (outside of being a good mentor) those queues for people who didnt pay will take more and more.
    The bulk of player who fill out the lower level duties are people using the Leveling Roulette. The Jump potions won't change this much. It won't make the game unplayable. The problem with levelling is and will continue to be how long it takes to grind through all the MSQ.

    As for resources, the Jump potions already exist in the Chinese and Korean markets so the actual resources to implement these are relatively minor on their own and a far more permanent solution. Any streamlining with only help for one expansion before the length becomes a problem again.

    That said I think resources should be implemented on support for things like Tutorials and story summary tools. However these features would be useful to all players so its not a complete loss of value to existing players.

    Quote Originally Posted by Priya View Post
    This doesn't make sense to me. Is it really that much dev time to just open dungeons so you can zone in?
    I think there is an issue with the way their questing/unlocking/gating system works. When your dealing with elaborate programs changing small thing can require a surprising amount of actual work.
    (2)
    Last edited by Belhi; 12-17-2016 at 11:36 AM.

  8. #8
    Player
    PraiseSultana's Avatar
    Join Date
    Dec 2014
    Posts
    5
    Character
    Felto Magulto
    World
    Phoenix
    Main Class
    Leatherworker Lv 60
    I'm fine with all this except marking all dungeons as clear. People clearing dungeons for the first time keeps content alive & adds variety to roulettes.

    Also, if the dungeons are marked as clear, does that mean no noob bonus from any of those duties? Having someone with no bonus, no dungeon experience & no job experience sounds like a bad combination.
    (8)