Maybe I'm remembering incorrectly, but I recall the event items still being tradable when first released, just not via the marketboard. And even if that's not correct, the market-prohibited status was typically removed after the next event or the next patch, both of which have passed since the Rising items were released, and yet they remain both untradable and market prohibited.
I would very dearly love to be wrong, but the lag is making me worry.
I see you express this sentiment every time the issue of exclusive items or glamour comes up, and I'm still utterly baffled as to how you came by the conclusion that having fewer options available will somehow result in more variety. It's very hard to be 'creative' when you have only one decoration at your disposal, unless by 'creative' you actually mean 'deciding whether to use this one thing or just give up and not decorate at all'.I am much happier that they offer something unique each year, rather than rehashing the same stuff each time. Variety is a great spice, and even if this leaves some people without specific items at times, it only gives them a sense to be creative with their decorating.
Conversely, if you have ten different items to choose from, you can choose to use all of them, five different ones, only one item, et cetera. If everyone has access to all ten of these items, the people who decide to use all of them will have all the same stuff out, but the combinations and quantities of each will most likely be different, given that more items = more possible permutations of their use. Meanwhile, if I choose five decorations and my neighbor also chooses five, the chance that we'll end up with all the same stuff are pretty low, and it's even less likely that we'll use them all in the same way.
My point is, the potential for creativity is directly proportional to the number of options you have available to you, not inversely.



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