That is because it is old content. It was not everything open all the time when 50 was the level cap.


That is because it is old content. It was not everything open all the time when 50 was the level cap.
But the question was , tho would you rather a system like hw where you have to have walls to dungeons walls to job quest, walls to different areas are would you prefer to do the msq when you wanted to. Simply because of the flying currents you are locked period with hw, even when hw becomes old you will still be locked as opposed to how arr is set up. You guys mention item level locks and stuff regardless of ilvl you could still go to an area you wanted even if the adds their would one shot you instantly. Im not 100 percent agaisnt gating but why lock job quest, why lock optional dungeons, why lock areas in the game. I dont know how it was before but now how it is nothing is locked in arr like it is locked in hw just because of the flying currents. And I dont see how that would change if someone was trying to go arr , to hw at any pace they chose they would be forced to immediately do hw to make any progress. I dont see how thats a good system, Ive seen time and time again where people are upset about how jobs where locked in hw, giving people options gives them a choice in the path they want to play the game.



Being able to access some content without having done MSQ doesn't suddenly make it free roam. Four dungeons out of eleven others that need the story quest? All of the primals, sans Odin, are locked behind ARR MSQ. Like I said, even switching to another class requires at least some MSQ done and you can't travel all the land without airships- also gated behind ARR MSQ. Granted, it's early in the story, but the gate is still there.
I'm not sure why anyone would want to skip MSQ as it is, considering it offers some of the most efficient experience there is to gain.
The only gates I can recall them lifting were:
- completing Titan EX to gain access to Ifrit EX;
- completing Moogle EX to access Levi EX;
- completing Levi EX to access Ramuh EX.
I honestly think those were the only gates they removed. Pretty sure none of the story gated stuff was actually removed.
I'd honestly keep said walls and gates because in story, pacing is everything. A lot of the jobs in HW are linked to direct conflicts going on with the main story. After having concluded the Dragonsong War while still leveling alternate classes, you can see where events tie in directly. Events or key information that I now know as false but were heavily implied at the time the job quest was to be done, if it was your main, would keep to the story. This is pacing. Even in FFXIV is an MMO, it is still a Final Fantasy game which has always been about the story.



only trivial things in ARR were open, everything that matters was locked behind Titan Hard Mode.
the difference is so minor, i don't really care.
both have their pros and cons. you can't have surprises in the story like Churning Mists and Azys Lla if everyone can free roam to every zone.
i think a calculated mix is fine. i am against dungeons that are not in the MSQ.
A great many dungeons were gated behind the MSQ, the roulettes were gated behind accessing these dungeons. It's the exact same as it is in Heavensward.
(google this cuz lazy) here is a list of the first bit:
Lvl15 Sastasha (story dungeon for quest "It's Probably Pirates.")
Lvl16 Tam-Tara Deepcroft (story quest "Fire in the Gloom.")
Lvl17 Copperbell Mines (story quest "Into a Copper Hell" )
Lvl20 Halatali (OPTIONAL)
Lvl24 The Thousand Maws of Toto-Rak(Story "Into the Beast's Maw")
Lvl28 Haukke Manor (Story "Skeletons in Her Closet,")
Lvl32 Braflox Longstop (Story "The Things We Do for Cheese.")
Lvl35 Sunken Temple of Qarn(OPTIONAL)
Lvl38 Cutter's Cry(OPTIONAL)
Lvl41 Stone Virgil (Story "In Pursuit of the Past")
Lvl44 Dzemael Darkhold (Optional but needed for some Grand Companies)
Lvl47 Aurum Vale (Optional but needed for some Grand Companies)
Lvl50 Castrum Meridianum (story)
Lvl50 Praetorium (story)
Then there were post 50 dungeons that were story as well, Keeper of the Lake comes to mind. I can't recall if there was 1 per patch that was story driven (but I think that was the case?)
Last edited by Kaurie; 12-16-2016 at 01:32 AM.


We can't really say how (or if) it will be locked once Stormblood releases. It is possible (and quite likely to some extent) that changes will be made to speed the passage of HW just as changes were made to speed the passage of ARR once Heavensward was released. The thing people are trying to make clear is things were just as locked in ARR whether it was by a direct MSQ lock or not. That has not changed. You came into the game late and benefitted(?) from that fact. That said, no I would not like the game to be a free-for-all. I, personally, despise free-range games.
This thing again?
Yeah, I'd prefer the ARR approach. Why? I used to be a crafter/gatherer main because IMHO they are the things this game does better than other MMO's. Until 50 it was awesome to craft my battle classes HQ gear from the mats I collected. My DoH/DoL classes were always ahead of my DoW/DoM classes. Then I moved on to HW and HW moved to kick me in the mouth so hard I'm still pooping teeth. The MSQ gating made my preferred playstyle impossible and thus made me hate the story and the pompous pointy-ears it focused on.
Still salty, grrrr.



I never said to skip the msq, Im simply talking about playing from ahead with having msq quest to do later on , I personally would rather get the things that prob wouldn't interest me on its on out of the way. Capping scripts and tomes must be boring because all I hear are people complaining about the end game. I like to always have msq remaining because it is my favorite part of the game, so the other parts arent, getting my gear to max level if that is the only thing I have to do and my story is gone is gona be boring. I have always played games being 10 to 20 levels ahead of where I am in the story ,from ahead and so do others from what Ive seen but how hw is set up it makes that option pointless, because you have no access you have no access to fates of the level you maybe on, you have no access to job skills because its locked I have a level 60 now and unless I bomb rush the story I will have no access to 230 or higher gear even tho I do hunts and things of that nature. So what Im saying is by forcing people to complete the story if thats something that they love about the game then whats to keep them there once they have finished it if the other things dont interest them. So why would it be a good idea to use the same formula for the next expansion , there isnt enough story they could create that would even last a month so why lock it if you want people to play the game longer than that amount of time. And as far as item lvl requirements I could go on mb right now and buy 250 gear or get someone to make it for me , item level will never be a factor anymore so even with an expansion if someone can craft and put it on marketboard people could have the right gear and still be locked from content, note I never said dont lock story dungeons but if we are talking optional stuff that you have the option to do or not to do there is no reason to tie it in with msq.
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