So this is just a question on peoples opinion not exactly another storm blood thread at least not intending it to be. So in my experience I started playing the game this summer sometime I loved it, still do love it. Of course I have my issues with it, but I still love the game and its my number one game now. So when playing Arr content the only thing I felt gated from was chocobo mount after that , it was open to pretty much do whatever I wanted other than access to hw it was free game. So I did the msq when I wanted to did my job quest, leveled jobs past 50 before I even finished the arr msq, I could visit any place in arr that I chose. I loved this it gave me the sense that I was in control of how I played the game it allowed me to drag out the story exactly how I wanted at the pace I wanted.
Fast forward now I'm a trade craft mentor and working on hw content. Here I thought that hw just had the jobs locked behind it , boy was I wrong everything is locked in hw and gated behind msq and even the optional dungeons are gated, my job quest are gated every single thing is gated behind msq. To me thats just not right because what it is doing is making players play the game like its an rpg instead of just a big sandbox game that you can get to things whenever you want to. I have to say this really upsets me when I finally realized how gated hw was when I tried to do my level 56 pali mission I cant until I catch up in story.
So heres my question I know most people dont like dragging things out like I do , but which did people prefer the most did you like the way arr was set up to where you could go to pretty much anywhere you wanted, no area was off limits are gated. Or do you like the hw path of everything being tied to doing the msq, as I have found on the forums their will be mixed reviews. But I honestly don't see the value in things being gated if your of the right level to do certain thing. Because once you do the story they force you to do all thats left is gearing your jobs, or raiding so for those who chose not to do that then what do they have left to do? Which of the paths would you rather see in storm blood the more straight forward path of content locked hw , or the more open options paths of how arr is set up?