Quote Originally Posted by Yeol View Post
Not every job in this game must have utility.
True, but since utility is in demand, the trade-off needs to be excellence in another area.

WHM's potential issue is that not only do we not really need more of what the job is really good at (straight-up HPS), it doesn't come with many bells and whistles compared to its peers aside from impressive AoE burst damage, which is more of a nice bonus for dungeon trash than anything else.

Just being a good healer isn't really enough to distinguish WHM anymore. I think it will continue to be perfectly functional for all content, but it would be disappointing to see it fall into its own vanilla healer ghetto now that the other two healing jobs encroach on what used to be its unique strengths. The dynamic between SCH and WHM in 2.x was more clearly defined IMO, with WHM being desirable for the ease of burst raid healing that the SCH could not provide, but with the addition of a third healing job, SE is now going with the approach that all three should be viable for all healing needs. I think that was a good idea in general, but WHM being great at healing doesn't seem to be as strong a selling point as it used to be.