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  1. #1
    Player
    VanilleFang's Avatar
    Join Date
    Sep 2014
    Posts
    1,655
    Character
    Estellise Valesti
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    Just give WHM Proshell and Granite Skin again. That'd all I ask. T_T

    I know why they removed Proshell (made basic Protect Proshell) but if you're going to buff AST into a God and give SCH more direct healing option you could at least give WHM some better mitigation.
    (4)
    Last edited by VanilleFang; 12-10-2016 at 05:45 AM.

  2. #2
    Player
    Miste's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,720
    Character
    Miste Vaer
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by VanilleFang View Post
    Just give WHM Proshell and Granite Skin again. That'd all I ask. T_T

    I know why they removed Proshell (made basic Protect Proshell) but if you're going to buff AST into a God and give SCH more direct healing option you could at least give WHM some better mitigation.
    WHM could use some stuff but too many fights have high magic damage in savage content (just unsure if you are aware of this) making WHM have a one time cast higher magic defense Protect for the whole fight would be just as imbalanced.

    It would make AST and SCH pair not very viable for savage content (they already lack the MND buff so they heal/dps for less and now magic tank busters and raid wide aoe magic damage is going to hitting harder with no WHM)...the only best options would be WHM and SCH or WHM and AST because magic defense helps a lot especially when the content has just come out and you need survivability to push clears without better gear/higher HP.

    This is why they changed it so all healers get it so that you aren't locked to having to have a WHM in every party at all times to get the highest passive magic defense at all times during the fights. Yes, AST has Bole they could AoE but Bole is not a one time cast (it only lasts 30 seconds), it relies on RNG, and you are giving up the possibility of AoEing an offensive buff for being more defensive. WHM doesn't have to sacrifice anything to use Protect and they only need to cast it once the whole fight unless someone dies. Giving WHM more mitigation in general doesn't really fit the job. It's a reactionary healer not a shielder

    I was thinking like I don't want them to change WHM to be too complex...so if they add some extra utility to it I feel it should be attached to skills already available. A boost to shroud would be a good start and then maybe add like a tp refresh to Asylum (while in it) and maybe like Assize giving a skill/spell speed up buff for 20 seconds to whoever you hit with it. Just some ideas. I am sure there is more abilities they have you could tweak to give a few bonuses to the party besides just healing.

    I agree with Yeol though that WHM needs to stay simple and less complex for the same reasons he stated. Which is why I offered some ideas which don't over complicate WHM since it is using abilities they already have right now and not adding a new mechanic completely. The only problem with it is it isn't new utility, it is just similar things the other healers can do also.
    (5)
    Last edited by Miste; 12-10-2016 at 10:42 PM.

  3. #3
    Player
    VanilleFang's Avatar
    Join Date
    Sep 2014
    Posts
    1,655
    Character
    Estellise Valesti
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Miste View Post
    snip
    i did state that I know why they changed Protect. I'm aware that Proshell would have made WHM pretty much a required healer in a lot of instances, but that doesn't change the fact that they buffed AST and SCH far more than WHM (too much imo). The buffs to the healers have been incredibly uneven, and it almost appears that WHM can only be nerfed.

    I don't want WHM to become too complicated either.

    My post was mostly only half serious. Enhanced Medica and Quick Stoneskin are absolute garbage traits though.
    (3)

  4. #4
    Player
    Arale's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    298
    Character
    Aylaine Gray
    World
    Midgardsormr
    Main Class
    White Mage Lv 80
    I think they should remove SS/Protect from cross class, then rebuff them again. This would be a good step in the right direction. Give WHM's their own raid buffs/utility that no one else would have. Right now, the other 2 healers can get those skills and that hurts WHM in my opinion. It made sense in ARR,but now I think it should be changed so that WHM's can bring increased defense and more utility. Fix their MP issues, and maybe add a new lore based system around nature and they would be in a good place.
    (3)

  5. #5
    Player
    Billiam149's Avatar
    Join Date
    Oct 2016
    Posts
    6
    Character
    Aiyami Tanuki
    World
    Gilgamesh
    Main Class
    White Mage Lv 60
    the only thing I'd like for whm is better mp management as well as mp regen. mitigation wise maybe let just whm have access to ss2 in combat.
    (0)

  6. #6
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,971
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    At Las Vegas Fanfest Yoship mentioned common cross-skills are being changed in 4.0, each role will have minimum skills necessary for their job. Like tanks and provoke, so it's likely that protect/stoneskin will be available for all healers regardless.

    I'd prefer they keep with the idea that White Mage does the most DPS of all the healers, along with superior AoE damage, and address the MP regeneration with more MP restore/instants like Assize, so that it's not behind Astro (it really shouldn't be, but Aether+CO is pretty darn good). Adding more mitigation is a grey-area, since it would step on the toes on the shielding healer. Astro gets a it's mitigation today to also make up for its lower dirunal regen potency.
    (1)

  7. #7
    Player
    Billiam149's Avatar
    Join Date
    Oct 2016
    Posts
    6
    Character
    Aiyami Tanuki
    World
    Gilgamesh
    Main Class
    White Mage Lv 60
    I'll just be glad to have better mp regen. Healers dpsing is still a foreign concept to me. i dont think any of the previous mmos i played expected healers to contribute to damage, of course this is a different mmo. If there is no damage going out then I'm not going to just stand there, but im not going to actively dps though. It's waste of mp when you already have poor mp regen. Thats just my opinion form being on my 6th mmo.
    (0)
    Last edited by Billiam149; 12-10-2016 at 07:17 PM.

  8. #8
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,971
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Quote Originally Posted by Billiam149 View Post
    I'll just be glad to have better mp regen. Healers dpsing is still a foreign concept to me. i dont think any of the previous mmos i played expected healers to contribute to damage, of course this is a different mmo. If there is no damage going out then I'm not going to just stand there, but im not going to actively dps though. It's waste of mp when you already have poor mp regen. Thats just my opinion form being on my 6th mmo.
    This is a damage-based MMO, and a lot of WoW players don't always understand that. The best mitigation in the game is more damage. There are fights where the more damage you put in in earlier phases, ends up making it much easier to heal. Best White Mages use up all their MP to it's fullest potential, the regen isn't poor, just has to be used smartly, knowing MP costs. Like how many times can I holy, stone, and put up DoTs until I fall under a certain MP for certain healing mechanics?
    (2)

  9. #9
    Player
    Billiam149's Avatar
    Join Date
    Oct 2016
    Posts
    6
    Character
    Aiyami Tanuki
    World
    Gilgamesh
    Main Class
    White Mage Lv 60
    did not know that, not a wow player. played it for a couple days and didn't like it. every group does thing differently. I usually do most of the healing while co healer does the dps until things require two healers.
    (0)

  10. #10
    Player
    ChiiSoSeriouz's Avatar
    Join Date
    Aug 2013
    Location
    Magic Kingdom
    Posts
    402
    Character
    Chii Soseriouz
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Billiam149 View Post
    If there is no damage going out then I'm not going to just stand there, but im not going to actively dps though. It's waste of mp when you already have poor mp regen. Thats just my opinion form being on my 6th mmo.
    If you're not actively dpsing then you have no reason to even be close to running out of mana. Poor mp regen is false and what whms that overheal and don't manage their cds right say.
    (5)

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