Right. Essentially, if I'm reading what they said correctly, the 7th Umbral Era storyline is essentially the Prologue to whatever happens with 2.0. This is the history of Eorzea, something that new players will only hear about from seasoned veterans![]()
Also I remembered reading something about it, the beginning of the changes is mentioned in the Outline:
One day, a massive geological anomaly suddenly appears from deep within the ground. Current players will have the opportunity to unlock the mysteries surrounding this strange, new landmark in the coming months.
to bad they espect us to pay for their beta why they make this new game.
I was talking more about the general mechanics of WoW, I wasn't trying to simplify it I just thought that's what it was like, click the sword button and you swing your sword. Also how do you know SE have taken that approach just from that one screenshot?Actually WoW is much more complex than that. It does take a lot of team work and skill to defeat end-game bosses.
WoW did come to mind with that first screenshot of the fight with the dragon. I'm actually happy that SE took that approach. Like it or not WoW has spent a great deal of time and money laying the groundwork for a good MMO UI.
I understand you were talking about the general mechanics of the WoW. I was simply pointing out to you that WoW does it best to engage players.
The screenshot is very similar to the raid UI typically used in WoW. Besides the screenshot, SE said that they are allowing add-ons for custom UIs, which is also a page out of WoW. There is nothing wrong about that as players should be able to customize their UI based on their play style. I personally think the UI from the screenshot is a bit too distracting and busy, however I would take that over our current UI.
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