Results -9 to 0 of 73

Threaded View

  1. #37
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Ghishlain View Post
    Random thoughts for the thread and continuing on the FFXI poaching skill names:

    Afflatus Solace 120s CD - Grants 10 charges of Solace that lasts for 30 seconds total. Every time you use an curative spell or ability, consume a charge of Solace. Increase the potency of that spell or ability by [5% * (11-X)] where X = number of charges remaining. If you use an ability while under the effect of Solace, reduce the recast of the ability by [5% * (11-X)]

    Afflatus Misery 90s CD - Imbues the White Mage to channel their pain into healing potential. Provides a "Misery" buff of infinite duration that is consumed when the White Mage is damaged. Grants a 10s buff that makes the next healing spell instant and increases its healing potency by X% where X = the % of max HP damage they take from the attack. Healing potency caps at 40%

    Devotion 90s CD - Consumes 10% of the White Mage's HP and restores 10% of another player's MP.

    Martyr 90s CD - Consumes 10% of the White Mage's HP and restore 10% of another player's TP.
    I don't think that will resolve anything, Afflatus Solace making our casting/potency better on healing spells in not our main issue it's rather our utility sucks. Same problem with Afflatus Misery we don't need instant cast, nor should we be taking damage. As for Devotion and Martyr why should it consume our HP when AST has much more utility and they can do the same without a cost.

    What WHM could use to make their utility on par with AST/SCH is the following:
    1.) Reraise (On a long recast/not usable in-combat)
    2.) Afflatus Solace (Changed perhaps provides 2% attack bonus per everytime you cast a healing spell on a target) (Max 10 charges 20% on single target) (Does nothing if it doesn't recover HP)
    3.) Afflatus Misery (Changed perhaps provides 5% stoneskin per everytime you cast a healing spell on a target) (Max 10 charges 20% SS on single target) (Does nothing if it doesn't recover HP.
    4.) Devotion / Martyr (Remove Penalty or make it consume Solace/Misery charges.)
    (0)
    Last edited by Brightshadow; 12-08-2016 at 01:07 AM.