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  1. #1
    Player
    Enur's Avatar
    Join Date
    Nov 2015
    Location
    Ul'dah
    Posts
    445
    Character
    Ruruneji Seseneji
    World
    Odin
    Main Class
    Pugilist Lv 70
    Its the sound design that fails in FFXIV imo, all attacks sound weak. no "oomph" to anything just "pat pat pat pif" (bootshine)

    While im no sound technician im guessing its a lack of bass in the attack sounds. you cant feel it like you can in gw2. that game knows how to mae satisfying sounds
    (9)

  2. #2
    Player
    Meeka19's Avatar
    Join Date
    Oct 2015
    Posts
    58
    Character
    Salty Caramel
    World
    Twintania
    Main Class
    Astrologian Lv 84
    My husband had your exact complaint. He tried all the classes and he didn't find any that entirely satisfied him. I feel similarly it just wasn't as immediately noticeable to me.

    Quote Originally Posted by Enur View Post
    Its the sound design that fails in FFXIV imo, all attacks sound weak. no "oomph" to anything just "pat pat pat pif" (bootshine)

    While im no sound technician im guessing its a lack of bass in the attack sounds. you cant feel it like you can in gw2. that game knows how to mae satisfying sounds
    They're reworking the way skills work for the next expansion (apparently summer/mid 2017 or something). So if anyone else has ideas as to the why's of that feeling do tell, they may read the thread.
    (0)
    Tip: System > Character Config > Item Settings > Inventory/Retainer Interface > Expanded (now check ur inventory)

    https://www.reddit.com/r/ffxiv/
    FFXIV fan forums

  3. #3
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Enur View Post
    Its the sound design that fails in FFXIV imo, all attacks sound weak. no "oomph" to anything just "pat pat pat pif" (bootshine)

    While im no sound technician im guessing its a lack of bass in the attack sounds. you cant feel it like you can in gw2. that game knows how to mae satisfying sounds
    Have to agree 100%. There is way too much treble in game sounds overall. That's one of the big reasons the main combat music is so grating on the ears, too (aside from the fact that you here it constantly). A deeper sound playing when a large attack hits helps it "feel" heavier and stronger. Both GW2 and WoW I think are MMOs with very good sound and effect design as far as how satisfying abilities are to use.
    (2)

  4. #4
    Player
    Gumbercules's Avatar
    Join Date
    Apr 2012
    Posts
    552
    Character
    Gumbercules Thesecond
    World
    Hyperion
    Main Class
    Miner Lv 80
    Quote Originally Posted by Enur View Post
    Its the sound design that fails in FFXIV imo, all attacks sound weak. no "oomph" to anything just "pat pat pat pif" (bootshine)

    While im no sound technician im guessing its a lack of bass in the attack sounds. you cant feel it like you can in gw2. that game knows how to mae satisfying sounds
    Yeah I can see this really adding to the impact of blows in combat, kinda how the first time you hear fell cleave go off is actually memorable cuz of that saw like swoosh sound. Sound can really bring alot to a game's combat. Dont get me wrong its ok atm but could be better, like id like for axe attacks for example to have a louder noise to their blunt sound...hell id say even gorier sound. Or like bard attacks sounding like they are hitting "flesh" and not just kinda lazerish sounds (mch is ok since its a gun)

    on the wow thing: While I got fed up with legion pretty quick some of the melee animation changes were really damn nice, and a big impact of it is sound.

    Also I could really get behind "smaller" numbers showing up for multi hit WS. I feel it really would add to the overall feel that you are infact hitting multiple times. (for example the first "hits" are just shown off current base damage calculation and last "hit" tallies the remaining extra damage, which would work since most of these multi hit attacks are designed to make last hits seem "heavier")
    (0)
    Last edited by Gumbercules; 12-08-2016 at 06:54 PM.