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  1. #1
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    I like FFXIV's more realistic approach to sounds being applied to skills.

    A monk uses their fist. Ever hit someone for real? You probably didn't even make a sound close to what a monk's punches do in FFXIV. They aren't super unrealistic.
    Same thing with swinging a sword. Ever swung one? Chances are, probably not, depending on the type of sword and how you attack, what they gave paladin and dark knights aren't unrealistic either.

    Honestly, I think too many games give moves and attacks too much of the "Hollywood treatment" and over exaggerate too much. Or I just like simplier and quieter sounds since I tend to have sound effects turned down the most.
    (1)
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  2. #2
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by JunseiKei View Post
    I like FFXIV's more realistic approach to sounds being applied to skills.

    A monk uses their fist. Ever hit someone for real? You probably didn't even make a sound close to what a monk's punches do in FFXIV. They aren't super unrealistic.
    Same thing with swinging a sword. Ever swung one? Chances are, probably not, depending on the type of sword and how you attack, what they gave paladin and dark knights aren't unrealistic either.

    Honestly, I think too many games give moves and attacks too much of the "Hollywood treatment" and over exaggerate too much. Or I just like simplier and quieter sounds since I tend to have sound effects turned down the most.
    When the argument is about the "feeling" of it, you can't apply RL sounds to them. IRL, you literally feel the impact of punching or hitting something with a weapon. In a game, IRL impact sounds on flesh (or simulated flesh) are hardly something of excitement... depending on moisture, it's more gross than exciting lol. The sounds in this game are fantastical, but certainly not of a good quality when it comes to that "impact" feel. The sounds we have in this game are (mostly) the equivalent of someone going "whoosh" IRL. It's fine, but it's a different degree of fake, compared to a quality sound effect that makes the listener feel.
    (2)
    Last edited by Welsper59; 12-08-2016 at 05:03 AM.