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  1. #21
    Player
    CookieMonsta's Avatar
    Join Date
    Jul 2015
    Posts
    478
    Character
    Shirayuki Kova
    World
    Tonberry
    Main Class
    Dragoon Lv 66
    Turn up dat bass
    (2)

  2. #22
    Player
    ReplicaX's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    1,020
    Character
    Methos Ranperre
    World
    Jenova
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Dzian View Post
    I'm gonna say everything basically.
    I understand where you are coming from on look and feel, but playability was sacrificed heavily. 1.xx had very little tactical purpose for its pace. So many changes were made to combat in 1.2x+ and the direction they were going with the content additions to the point where the dev team hit a brick wall with Crystal Tools (CT).

    My original hopes were a happy medium on combat pace and its look and feel with ARR. However, with the mechanics they were moving towards, this seemed extremely hard to implement. Especially with a console limited to 256GB of RAM and 256GB of VRAM (PS3).

    Sadly, there are some that want the GCD even faster than it is currently.
    (0)

  3. #23
    Player
    Enur's Avatar
    Join Date
    Nov 2015
    Location
    Ul'dah
    Posts
    445
    Character
    Ruruneji Seseneji
    World
    Odin
    Main Class
    Pugilist Lv 70
    Wow is a game that uses a faster gcd than ffxiv. Attack speed is not the issue as Wow skills still feel a helluva lot more impactful than ffxiv.

    A fury warrior in wow felt like a berserker thrashing the foes, a monk felt like a martial artist who crushed the enemies bones, a paladin felt like a righteous crusader vanquishing evil. i could go on.

    In ffxiv on the other hand, nothing really stands out. Lets take a strong attack.. Rage of Halone. this attack feels weak as all you do is flail your sword as if it its weightless while making swishy-swashy sounds. you cant hear it hit the enemy.
    the monk equivalent would be snap punch. this ability sounds awesome right? youre punching with a snap. you expect to hear that but all you get is a "thud" while doing a funny pose. no crispy, satisfying attack. no snap. just a blunt thud.
    (2)

  4. #24
    Player
    ThatPlayer's Avatar
    Join Date
    Nov 2016
    Posts
    8
    Character
    Derriere Connoisseur
    World
    Zalera
    Main Class
    Thaumaturge Lv 18
    I've seen a lot of people say something similar about several games, yet I can never figure out what they mean lol. Is it sound? Effects? Or do you want things to kinda slow down like in BDO? Or is it damage?
    (0)

  5. #25
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    I like FFXIV's more realistic approach to sounds being applied to skills.

    A monk uses their fist. Ever hit someone for real? You probably didn't even make a sound close to what a monk's punches do in FFXIV. They aren't super unrealistic.
    Same thing with swinging a sword. Ever swung one? Chances are, probably not, depending on the type of sword and how you attack, what they gave paladin and dark knights aren't unrealistic either.

    Honestly, I think too many games give moves and attacks too much of the "Hollywood treatment" and over exaggerate too much. Or I just like simplier and quieter sounds since I tend to have sound effects turned down the most.
    (1)
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  6. #26
    Player
    Enur's Avatar
    Join Date
    Nov 2015
    Location
    Ul'dah
    Posts
    445
    Character
    Ruruneji Seseneji
    World
    Odin
    Main Class
    Pugilist Lv 70
    https://www.youtube.com/watch?v=-bVUR9xN8OI

    Thats a Snap Punch. Quick, crisp and whip like. In game its slow and boring to both look at and hear.
    (0)

  7. #27
    Player
    Ralts's Avatar
    Join Date
    Dec 2014
    Posts
    185
    Character
    Tietra Elm
    World
    Phoenix
    Main Class
    Astrologian Lv 81
    Quote Originally Posted by JunseiKei View Post
    snip.

    What? Those swings are far from realistic, and i've trained with a 2-handed sword lol
    (1)

  8. #28
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by JunseiKei View Post
    I like FFXIV's more realistic approach to sounds being applied to skills.

    A monk uses their fist. Ever hit someone for real? You probably didn't even make a sound close to what a monk's punches do in FFXIV. They aren't super unrealistic.
    Same thing with swinging a sword. Ever swung one? Chances are, probably not, depending on the type of sword and how you attack, what they gave paladin and dark knights aren't unrealistic either.

    Honestly, I think too many games give moves and attacks too much of the "Hollywood treatment" and over exaggerate too much. Or I just like simplier and quieter sounds since I tend to have sound effects turned down the most.
    When the argument is about the "feeling" of it, you can't apply RL sounds to them. IRL, you literally feel the impact of punching or hitting something with a weapon. In a game, IRL impact sounds on flesh (or simulated flesh) are hardly something of excitement... depending on moisture, it's more gross than exciting lol. The sounds in this game are fantastical, but certainly not of a good quality when it comes to that "impact" feel. The sounds we have in this game are (mostly) the equivalent of someone going "whoosh" IRL. It's fine, but it's a different degree of fake, compared to a quality sound effect that makes the listener feel.
    (2)
    Last edited by Welsper59; 12-08-2016 at 05:03 AM.

  9. #29
    Player
    AkashiXI's Avatar
    Join Date
    Aug 2013
    Posts
    772
    Character
    Akashi Mousai
    World
    Adamantoise
    Main Class
    Archer Lv 90
    I always thought that it would be nice if anytime we crit an enemy, their flinch would be more noticeable, but only when a single player is on the enemy. Having more than 3-4 players on any enemy would result in the mob having a seizure. Either way, I would like to see some different animations for hurting enemies, even if it means only for raid bosses.
    (0)

  10. #30
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    I understand. In FFXI, when a SAM using Tachi: Gekko, you felt it, even though you're on another job. Also, Crit hits there give a different sound and visual effect.

    When I use Trick Attack in FFXIV, it just feels like a normal attack. I think abilities like the last hit from Butcher's Block should feel like it hit hard.
    (0)
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

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