Quote Originally Posted by Nezerius View Post
What's wrong with people obtaining a reward as long as they go through the same effort as the ones that got it before? It'd be a good idea to actually think about future seasons when it comes to a good reward system.
Let's say future Feast seasons just add onto the possible reward pool, and players who meet the conditions receive a voucher (like Lambdafish mentioned), which they can turn in for a reward of their choosing. They could pick the current season's reward, or one of the previous ones. Players keeping up with the seasons will be able to pick the latest reward, while players who want a specific reward can still obtain the one they're after.
There's no such thing as "the same effort" in this content. Players change, motivation waxes and wanes. The difficulty changes as the competitors change. You cannot go back to, say, the 1896 Olympic Games in Athens, Greece and re-live the experience. It's gone. You cannot win a medal there because the competition is gone, the entrants have long since passed away.

In the same way, you cannot go back to Season One and "go through the same effort". I know for a fact that the #1 player from S1 Primal has since transferred, he was a menace. You cannot play with him, or against him. Without him, the difficulty level is different. The reward structure offers distinction--I can look at a player, proud of their PVP glamour gear, and discern what their general placement is, and in what season. Being able to just "pick" a reward, regardless of season, makes that aspect meaningless. There's also something exciting about having a trophy that exists in only 1/10/100 copies on a data center. That makes them really stand out.

People are upset about PVE accomplishments being reduced to nothing with each successive patch/nerf cycle. Somehow, others use this as an example to do the same to PVP, which just makes more people upset. Why take the awe and glory out of winning a trophy?