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  1. #1
    Player
    Amal_Wright's Avatar
    Join Date
    Sep 2016
    Posts
    1
    Character
    Amal Wright
    World
    Diabolos
    Main Class
    Sage Lv 90
    Quote Originally Posted by N8Dawgg View Post
    Cleric Stance is a Conjurer skill right? How about a WHM trait that reduces MP cost of offensive spells? Or a WHM ability usable in Cleric that reduces MP cost of offensive spells?
    I like this line of thinking. Everyone can use cleric stance, but why not make WHM the one that truly integrates it? For example:

    Fluid Aura
    150 potency, 5y range
    Additional Effect with Cleric-Off: 15y knockback and bind
    Additional Effect with Cleric-On: range extended to 20y, no knockback

    Maybe make the heavy effect of stone I something different with cleric on? Still thinking.
    (1)

  2. #2
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Amal_Wright View Post
    snip.
    I actually like this kind of thinking as well. I'm sure that the "Healers are Non-Combatants" contingent would throw an absolute fit if Cleric Stance management became even more integral to playing any healing job, but A) I care less about their feelings by the day and B) there is opportunity there beyond direct damage.

    Why not offer special debuffs or (non-crappy) crowd control skills that can only be used while under the effect of Cleric Stance? E.g. Breakga for petrification, anyone? As long as they include at least a few skills that might actually be of use in boss encounters and make sure that WHM has access to some intriguing options, this could be a way to enhance the support role in addition to the obligatory DPS spell upgrades we are sure to get regardless.
    (4)