Benediction is nice, but 1,000 potency goes pretty far, especially if it crits. Essential dignity pairs so well with an ASTs weave openings.
Combust/Aero -> CS off -> Essential Dignity -> Aspected Benefic
Aspected Benefic -> Essential Dignity
It has ungodly syngergy with Aspected Benefic. It does place an upfront heal, but has a very powerful shield/regen behind it, so Essential Dignity still sees the HP as low. therefore heals more ON TOP OF the shielding/regen! Pretty nifty stuff.
What I'm fixated on for WHM is more specialized use of Cleric Stance and the ability to really coddle your party. WHM should be the rock that can carry a party through progression, even after mistakes are made. Its when they shine.
Stuff I posted in another idea thread-
WHM [borderline broken] wishlist:
62- Tetragrammaton- Splash heals for 300 potency around the target cure with 700 potency with a Radius of 8 yalms.
64- Cleric Stance- Upon entering Cleric Stance, "Miraculous Cure" is gained for 20 seconds. The next cure will have no casting time and will cause the "Free Cure" trait to become 100%. Ends upon execution of cure or when the buff times out. (Cure II will cost no mana after casting an instant cast cure upon entering Cleric Stance.)
66- Asylum- Damage taken while within Asylum will be reduced by 5%, the effects of Weakness are nullified within Asylum. Current effect remains.
68- Benediction- HP, MP, and TP are restored to Maximum.
70- Omen of Ole- Absolute waters wash away all sin, dealing 250 potency AOE damage and cleansing all debuffs on surrounding party members. 15 yalms. 60 seconds.
Odds and Ends-
Quicker Stoneskin trait changed to "One with Earth" - Casting Stone, Stone II, Stone III or Stoneskin has a 15% chance to reduce the cast time to instant and the MP cost to 0 for the next Stoneskin cast. Duration: 20 Seconds.


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