the theory is like that, yeah. but the problem is: high heal leads to high overheal. high dps is always welcomend. you can't "over-dps" (instead of some specific fights maybe like ifrit ex - wich are already outgeared).
the healers should be equal in healing power. if you make raids so healer intensive that you need a WHM, then you have created a new imbalance for SCH/AST. the same can be said if you increase the healing power of WHM even further - then WHM will just solo heal.
the healers should be equal in healing power and should all bring some utility to the party. a healer wich only lives from "high heals" will either heal too much and destroy all other healers - or he heals not enough for his lack of utility and gets destroyed from the other healers.
the only reason why WHM does survive is that people just don't stop playing WHM. after all it is the most played job in the whole game. people like playing WHM and the WHM is one of the most iconic Final Fantasy classes.



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