And where's the big difference to the tome system?
With daily/weekly lockout: You either do the same two dungeons (more than once) on a daily basis to progress (hopefully, because of RNG) or you fall behind other players with much more time on their hands to get their daily drop for sure. 20 days not running the same dungeons over and over again? The people who did are now +10-20 ilvls above you.
Well, difference: You can catch up with a looooooot of time.
Without daily/weekly lockout: You either do the same two dungeons over and over again or you fall behind other players with much more time on their hands. 20 days not running the same dungeons over and over again? The people who did are now +10-20 ilvls above you.
Actually, your system can be implemented with tomestones, too.
Like this:
- Buy base body armor (ilvl 250) for 525 tomes.
- Pay 30 tomes to upgrade the ilvl by 1 and raise an stats by 1-2 points.
- After having paid 825 tomestones you have an ilvl 260 armor.
- Instead of getting upgrade items from hunts (or 24 man), you get with x>10 runs and rng dropped form hunts ten "smaller" upgrade items to upgrade your body further level by level.